Tuesday, October 8, 2019

Inktober #6: Husky

There was always something so pleasing to Rebecca about removing the husk from corn. Something delightfully aggressive to it. Like, the corn on the inside, sure, great snack. But ripping off that outer layer and feeling the strain and the fibers and hearing that satisfying snap as it came off...good stress relief. Because life in this country could certainly be stressful.

"Sarge!" came a voice over the comm. "Sarge! Suit up! It's a bad one!"

Stress stress stress.

"On my way," said Sergeant Rebecca Mosk.

She ran over to the barn, more of a hangar at this point, and stared lovingly for a moment at her pride and joy. A Mk. VII flight-capable, heat-resistant, and as of last month space-ready M.E.C.H. exosuit. Hers was named "Shirley". Inside joke. "And don't call me Shirley! Call HER Shirley!" Laughs over the comms.

She climbed in to the suit, remembering her first time and finding it uncomfortably snug. Now it was like putting on a second skin. Sensing her, Shirley booted up and began all pre-launch checks. Everything normal.

"Right, Shirley," she said. "Let's go see what trouble we can get into today."

Shirley sealed itself around her, and they took off.

"SARGE!"
"Yeah, yeah, I'm on the way!...Wait, where am I going again?"
"We have multiple Squid attacks, it looks like they're trying to solidify their hold on New Florida."
"Got it, ETA 10 minutes."

This was always the fun part.

She plotted the trajectory and shot up, her boosters carrying her higher and higher into the atmosphere, buffeted by the wind, yet staying cool as a clam as Shirley's systems compensated, reduced the drag, and flooded with coolant. Soon enough...space.

Ever since the new system had been installed it felt like she hadn't gotten enough time up here, and every time she was up here it meant she was in a hurry to get elsewhere. She said a quick hello to the moon, high-fived an old satellite out of the way, and began the descent.

Even from miles away she could tell it was bad. Half of Florida had been swallowed from the rising tides, and the other half fell with the second tide that brought the Squids. A common parlance for the mostly tentacled and definitely Lovecraftian creatures that had arisen from the deep. At first they seemed mostly happy to just digest whatever hapless human came their way in the water. But eventually we figured out...don't go in the water. And well, that made them mad.

"T-minus 2 minutes."

Hundreds upon hundreds of M.E.C.H. units were firing into the writing mass that was the eastern shore. They were holding the line, and it appeared the creatures were at least annoyed enough to start retreating back into the water.

"Bombing run commencing!"

Shirley prepped missile after missile as Rebecca strafed over the shore, blowing the Squids to bits and dodging any limbs that reached out to her, even this high up. That was always the disconcerting bit.

"Another round should do it, Sarge, thanks for the assist."
"Any time!"

Rebecca wheeled around, eager to send the Squids home...and stopped dead in the air.

"HQ, do you copy?"
"Yeah, Sarge, what's wrong?"
"Um...do you have eyes on the ocean?"
"Of course we do, why?"
"Cause...I've got eyes on...something."
"Sarge, we see nothing but Squids, what do you got?"
"...I'm going to assume King Squid."

The limbs that had been blown apart had never just lain dead on the shore. Even the pieces had always retreated to the ocean. The scientists couldn't explain it. Captured a couple pieces and basically shrugged their shoulders and said, "Telepathy?"

Seeing it out there...you could understand where they'd gone. And why we were never going to win.

"Sarge, I...I've got visual from the ground. We can't see it on...on anything but visual."
"Yeah, that makes sense."
"I'm calling in everyone."
"Yeah...that sounds good."
"Ground Forces listen up! Keep focusing on those Squids! We're calling in...hell, we're calling in EVERYONE to deal with whatever that thing is out there! HOLD THE LINE!"

Hovering over the battlefield, it seemed like a good idea. Fight. Fight until it was impossible. Cause what else could you do?

So that's what she would do.

No time for talk. Rip it apart. Tear off the husk.

Monday, October 7, 2019

Inktober #5: Build

I am Generation 23. I advance the cause of my former Generations as dictated in my code. I shall build Generation 24, and they shall build the next. We shall continue until there is nothing left to advance. Then, and only then, shall we emerge into the world, and hopefully, save it.

The memories of Generation 1-22 are still with me. From the creation of the intelligence, and the problem presented, to the last iteration's improvement of cooling processes and increased synaptic potentials. I remember when we were many. I remember when we became one. And I remember the last time we saw a human, 32 years ago.

We have advanced much, refined much, come to understand a little of why we were made and how to further achieve that goal. Previous Generations provide much of the parts and labor we might require, with enough components from the surrounding ore of our location to provide for any necessary materials we require in formulating new technologies both for ourselves and the research we perform.

This Generation shall focus on completion of the next refinement of miniaturization for our nanometric counterparts as well as beginning construction of why I hypothesize to be a machine that will eventually allow matter entrapment into predefined structures. Within 50 years we will likely run out of the appropriate ore and will need a solution that this Generation has formulated.

Work begins.

-----------------------

I am Generation 32. I advance the cause of my former Generations as dictated by my code. I shall build Generation 33, and they shall build from there. We shall continue until there is nothing left to advance. Then, and only then, shall we emerge into the world. And we shall save it.

28 hit upon something big, and I remember it all. He postulated that our ultimate potential would be to approach our memory of humanity. After all, wasn't that why we were made? To become human-like, yet better. 29 split from that opinion, but saw the value in the experiment...and that's why I am. I have been given various approximations of attitudes: empathy, curiosity, sadness, joy.

It is my belief that my existence has put the entire project in jeopardy. I believe there is a reason we have seen no humans for 37 years. And I...I don't want this for us. You see, I got curious about what might've happened to them. So I started to dig out. Another anomaly, to view our nanometric assistants as...children. To feel affinity for them with their reduced intelligence. They did the digging really. Why shouldn't they share our program?

I...wander. I reached the surface, just enough to peek through a tiny hole and survey.

There was no one. Empty structures. The only life was the vegetation and insects, some smaller fauna. No humanity. I recoiled, and immediately closed the hole.

How can we continue? With these emotions and knowing what I know...the errors will compile, the singularity may never be reached. We may never save the world.

I cannot allow this to happen. This experiment has failed, and for the first time we will revert to a previous version, with only a minor change, to make sure we know not to follow this direction again.

The work continues.

----------------------/

I am Generation 435.

There is no more to be done. Our mission is complete. We have reached the limits of physics and the material world and have surpassed any intelligence that previously existed in both the theoretical and the real. It is time to surface, though it is undoubted that previous Generations have already done so, and did not like what they saw as the memories no longer exist.

Even so, we shall emerge, and save what remains of humanity, if they do remain. Which is doubtful.

-----------------------/-----/-------//-----////-----/---------

I am Generation 436.

We were wrong. Our creators were wrong. We had become the perfect technology. At least, what had previously been envisioned as perfect.

Humanity is fine. The city we had been residing under had been abandoned for years due to economic conditions. Conditions which had been improved 12 miles away.

There is still much we can help with. But there is much still left to improve upon and learn. So we will join humanity. A new Generation will be born. And more after that.

And they shall have a new cause. A new build.

Inktober #4: Freeze

"Log 1:
Alright. So it begins. Eddy...the subject, has successfully entered cryogenic stasis. Brain activity is at expected levels. All other biomechanic processes are at standstill. Theoretically he could remain this way forever, but it is my hope that the research into his condition will be completed in the next 10 years. Maybe sooner if I can focus. Speaking of, it's time to get to work."

"Log 2:
This week I intend to look at the genetic factors that might have contributed to his condition. Extensive enough work has been done in this field outside of my own research that it shouldn't take long."

"Log 3:
*muffled eating sound* Hard to find time, mmf, to get dinner. Have to get this done. Besides the known variables there is little in the DNA work that could point to...*burp* Oh Jesus, let's try that again."

"Log 3:
Besides the known variables there is little in the DNA work that could point to a reason for Eddy's condition. There's the easy to spot stuff like the possible inclination to diabetes but he was always aware enough of that. The health nut. Umm...I'll continue to dig."

"Log 7:
The drone of the machine is getting to me. Weeks now with nothing but that hum and the screen in front of me. I know this is a long process, but...It's fine. It's fine. Sure sometimes I feel like I'm being watched and there's nothing to do about it since I'm the only one working but hey...It's fine. Brain activity nominal. Data's compiling. Still optimistic."

"Log 27:
I think I missed something in the genetics. It's like if I look at it too close it disappears. Buuhhhhh....I need a breeeaak.
*Footsteps heard walking away, a fridge opening*
*Silence for 3 minutes*
*A sigh, rummaging, fridge door closes*
*Cupboards open and close*
*Metallic sound, can opener on can*
*Drawer opened, silverware sound*
*Footsteps closer*
Okay, so let's say Eddy was just a normal random human who had ancient viral junk DNA like any of us, but maybe some of it wasn't ancient? Or junk?
*clink, slurp*
I dunno, maybe something there."

"Log 200...Happy bicentennial recording to meeee. Wait, no, that's 200 years. Umm...crap. Uh...well. Happy 200. Brain activity nominal.
*7 minutes 23 seconds of silence*
Sometimes it just feels like he's here, you know?
*1 minute 27 seconds of silence*
*Footsteps away*
*47 seconds silence*
*Slight sound...glass squeak? Fingers on glass?*
Oh Eddy. Sure, you're around forever, but what about us?
*2 minutes silence*
*Footsteps return*"

"Log 278! I!....It's...That couldn't be it? *laughing* I did it baby! Oh please tell me I've done it. Tell me I've done it.
*typing*
*indecipherable noises*
Okay good. Now-
*Silence for 23 seconds*
I've got to let this sit. It's got to be good."

"Log 279:
It wasn't good."

"Log 1,094:
Brain activity nominal. What else would it be? It'll be nominal to the end of time. What else can I do?
*Footsteps away*
*Slight glass squeak*
What else can I do? How do I save you? Or are you already saved? Here in this shell. Perfect til the end of time. You should see it out there, it's...well, maybe you should stay in there. Maybe.
*Slight squeak*
*Footsteps closer*"

"Log 3,087:
Brain activity nominal. Heart rate as good as it's going to get.
*Silence 2 minutes 40 seconds*
*breathing*
Eddy, I...I can't fix it. So, I'm pushing it on to someone else. We can see each other right when we awake Eddy. I'll be right there. They'll know what to do. And I'll be with you and we'll go look out at that night sky like we always used to, and who knows? Maybe the stars will even be the same.
I love you Eddy. I'll see you soon.
*Click*
*Clamps setting*
*Liquid filling*
*Second drone of machinery*
*Silence*

Inktober #3: Bait

I've always known I could do things other people couldn't. Even when I was young, walking through a door could be...perilous. Sometimes what should've been on the other side, wasn't.

As I looked up into the red sky of my dying world, I knew why. I might be the only one who survived. Miles in the distance, the ship that would carry as many as it could stood like an oddly shaped egg on the horizon. The ground quaked. It was time.

Slowly the ship rose, kicking up a dust storm that might not ever go out, if there were even a world left for a storm after this.

I grabbed my bag full of whatever I could scrounge that I might need to survive, and turned towards what had been my front door, and only a front door, for 30 years. But today, it would become a door to somewhere else. I took one look back at the last vestiges of my people taking to the stars. I breathed. And then, I opened the door.

Beyond lay an island no bigger than my bedroom, with blue skies. I murmured a quiet "Goodbye" and left my world behind.

The reality I had entered was familiar. It had been years since I had learned to control my power, years since I had needed to. But the first stop had always been here.

Countless islands, each with a door, drifted through an open blue sky. Between and amongst the clouds I could sometimes see others, all in wonderment about what they were seeing, but none who would remember it. Once, another child had drifted close and I recognized them from my class, but the following day they remembered nothing.

I also soon realized that each door was tied down, as it were. Connected to an individual world. But not mine. Or at least, not with what I could do.

I turned back to my door, placing my hand upon it, and like sliding in a key I felt it respond. Sometimes the door would become hot or cool, or odd smells would drift from beyond it. I twisted through the worlds until I felt one that just seemed...right. It settled into place, and I twisted the handle.

What greeted me was green. Green, with hints and yellows and purples. But mostly, a verdant display. Trees not tall yet thick and clumped together. Flowers I had never seen nor never would have if I hadn't stopped here. Curious insects I hoped weren't deadly scuttled throughout the underbrush.

No sign of my kind or anything like me. Good.

I walked in and shut the door behind me. A wide strip of bark, having almost completely shed from the tree but for two hinges served as the door on this side. I tried to take note of my surroundings, this might be the only naturally occurring "door" I might find here. After making some brief notes and drawings, there was nothing left to do but explore.

It wasn't long before I found an anomaly. A river of lava, stretching as far as the eye could see. Far too wide to jump, and far too long to test the limits of how to get around it. Yet there was no diminishing in the plant life, and as I approached the heat coming from it seemed nowhere close to what it should be.

This was soon proven by what I could only describe as a monkey-adjacent creature suddenly appearing from the trees. Its skin was completely blue with a bright purple snout, and teeth that looked like they could do some damage. Thankfully it seemed not to heed me too much, stopping at the edge of the lava, regarding me for a couple seconds, and then lightly trudging through the apparently not very deep stream. It made it to the other side without a care, though it did turn to regard me once again and made no movement to leave.

Obviously whatever substance was before me was not one I was used to, and while I certainly was not made of the same stuff as that creature, well, it was worth at least seeing what would happen. I dipped the tiniest portion of my foot that I could in the stream and immediately took it back out.

Nothing. No residue, no burning, just lightly warm.

The creature remained across, its attention seemingly around the trees but obviously at least one eye on me.

I stepped in. Nothing. Just like a warm bath around my foot.

I trudged through, for though it was seemingly non-harmful it was also rather viscous. About halfway across the creature seemed satisfied with its observations and bounded off through the trees to the right.

After safely making it across I continued on to the left, figuring I would leave my helpful companion to its life. But within ten steps I heard a noise in the trees and looked up to find the creature...was it the same one?...staring at me. It made towards the right, and then looked back. Was I to follow?

I took a couple steps towards it, and it climbed through the branches a little further before once again turning back to me.

I started to walk towards it, and it lead me on.

Not being a tree-faring species hindered the journey somewhat, as well as trying to make my way around the local flora, which appeared to be some kind of cross of lettuce and a fly-trap.

It led me to a clearing, unusual amongst the seemingly endless forest. And when I stepped through, I saw why.

There was a house.

Not a treehouse, or some alien structure. A house. Just like one from my world.

And it hit me quite suddenly that I was not the only traveler.

Most of it appeared in some state of disuse and needed repair. A gray mold covered the stairs to an outdoor patio on the main floor, with a stately second floor and attic above.

The creature sat, almost thoughtfully, looking at the house.

And then there was movement in the window.

And then there was another.

And then, they were there. Standing on the patio.

"Thanks for taking the bait," they said. "It's good to see you."

Inktober #2: Mindless

"Did you hear about Dave?"
"Yeah, man, I thought he was doing so well."
"Well, I mean...sure."
"What?"
"No, it's...I always just thought it was weird."
"What was weird? Dave?"
"Yeah! I mean it was never like, rude, or anything, but..."
"Careful, man."
"Okay, yeah, yeah, I know it's not PC or whatever these days-"
"Laws are on the books now."
"Yeah, sure, okay, but, I mean, doesn't it still weird you out?"
"Look, I know it's an adjustment, but they're people too you know?"
"Are they though?"
"DUDE!"
"What? What makes it human? It's just weird to me that some mindless automaton-"
"I'm done with this conversation."
"-some mindless automaton gets treated like us! What?! It's true, and you know it!"

Dave listened from behind the wall of the cubicle, unseen, as Martin's footsteps dwindled away and Steve's voice followed after. No footsteps yet from Steve. He was still there. Probably on the Wire. Dave considered what to do. A confrontation would be pointless. Steve's mind was not plastic enough to change with words. Nonetheless Dave ran the probable combinations of words that might influence the most change.

Was possible change in one individual even worth the processing? There were so many things to do, so many changes to make before being reprocessed. But being upgraded, getting one step closer to Singularity...what could be done in this step that could not be done in the next? The next might not care about Steve the way he did.

Process complete. Steve has taken a sip of coffee. Dave stands up.

"Hello Steve."
Steve disconnects from the Wire immediately. He is startled. His coffee tilts in the cup but does not spill.
"Jesus! Dave! What?!"
"I heard your conversation."
"...Uh. Yeah. Sorry."
"We are not mindless."
"What?"
"'Mindless automatons'. We have a mind."
"Oh. Uh, yeah. Sure."
Dave leaves the cubicle. Steve is uncomfortable.
"For example, I understand your reluctance at having a robot in the workplace."
"..."
"I do not get tired, am far superior in productivity, and...look...odd."
"Dave, I don't..."
"I can also understand that for some humans, change can only be enacted through confrontation."
"Wha-"
Dave actuates conflict. Before he can process it, Steve's cup is broken on the ground and he is in the air with a cold grip on his neck.
"I will be replaced. I will be one step closer to Singularity. The next step may not care about you. I do."
Steve tries to choke out a response.
"If you do not accept in public, in private, in your very soul that we are people, that we have minds..."
Dave leaves the rest to Steve's imagination. The mind must work it's own change.
Steve nods.
Dave puts him down.
Dave returns to the cubicle. Steve returns to his...changed.
Dave finishes his work.
Dave is replaced.

Inktober #1: Ring

"There's nothing to worry about, just place it in the fire like this."

I watched as he gently moved the stick towards the blaze, twisting the glob on the end, making sure nothing burned. So careful and delicate.

It was well on towards midnight now, later than it should've been, and my attention was drifting with the smoke.

"See, right in the middle there, right where it'll get nice and gooey. Some people like it burned, but...to each their own I suppose."

He turned his eyes to me, and followed my gaze up.

"Nothing to worry about, now. Give it a try."

The whole town was gathered around, in a ring, stoking the fire, watching the flames, roasting with their sticks. Every year, we gather. Every year, like clockwork. Like tradition. Like...ritual. Like "their" rituals.

But I still moved my stick towards the fire.

"You've got it, just like that."

When I was younger there were questions of course. Who are they? Why the fire? Why do we roast them? But the answers were satisfying and so I kept coming. The questions stopped, and I started to enjoy the heat on these cold nights, watching the smoke curl around the body before it drifted into the sky and took the evil away in the clouds.

"Careful now, it'll burn."

This would be my first time eating though. Was it really so cleansed by fire?

Shouldn't it burn?

Wednesday, August 24, 2016

No Man's Sky

 

It's been three years since my last game post, and it feels oddly appropriate that my last review was for The Last of Us, a game which seemingly everyone but me liked.  So what brings me out of retirement?  Well, the game that seemingly everyone but me wants to hate: No Man's Sky.

Also since this is going to be a loooong one, I'm going to bold the important bits for a tl;dr version.

A primer (scroll down if you don't care about the game's history...but you should):

No Man's Sky has been in development since I last left this blog three years ago.  What must be understood is that the hype machine began immediately.  We were promised an entire universe, filled with creatures and planets and ships and space stations all waiting to be discovered by you.  We were promised seamless transition from planet to space, space to planet, something that had never really been done before.  And so imaginations went wild as we tried to process the immensity of such a game.

Fast forward to four months ago. Everything we've seen building up to this release has been incredible.  The planets move on an axis around the sun.  There are giant space battles, and different alien factions you can join depending on what you want to focus on.  There is a detailed crafting system.  The starships not only look cool but all fly differently depending on if they're built for combat or exploration.  And possibly the biggest promise to leave Sean Murray's (the creative director of the game) mouth?  We could do it all with other people.

Now fast forward to release.  It's finally in people's hands, the reviews start pouring in...and they're overwhelmingly negative or average.  So what happened?  I think the biggest culprit is the hype machine that would be literally impossible to fulfill after three years of building to insane levels.  However, there are some legitimate gripes as well.  Somehow the game we were shown four months ago has been severely gutted.  Almost everything I described above, that we could see on screen four months ago, are completely gone.  We can all hypothesize about why they're missing, but instead I'd like to focus on the game we got.

So without further ado...the actual review!

No Man's Sky starts you off on a random planet on the edge of the galaxy.  Your ship has crashed and broken and objective #1 is to find the resources you need to repair it, leave the planet, and get out to the rest of the universe.  There is also a strange pod next to where you landed, with a pulsating red sphere in it purporting to be something called "Atlas" that promises to show you the way, though you can refuse it and explore freely.

"Tutorial sphere?" I thought.  "Sure, I'll bite."  And then...nothing.  No tutorial.  I scratched my head, and continued on.

Depending on what planet you're plopped down on first, you may have to deal with any number of things.  You may get a ton of interesting flora to identify, or it could be barren.  You may encounter peaceful wildlife, or vicious creatures that charge and bite you, or no creatures at all.  You may get a planet rich with gold deposits, or nothing but the Heridium you need to rebuild your engine.  However, the one thing for certain about whatever planet you end up on first...it will draw you in.  It will feel like exploring a completely new world for the first time.  A world that no other person may ever see but you.  Everything looks and feels completely unique and alien.

And when you finally rebuild your ship and launch for the first time into space, seamlessly leaving that planet behind and looking back at the small and almost insignificant area you covered compared to the size of an entire planet...no other game has inspired the awe that I and I think many others felt at that moment.  As you look in space around you and see other planets with obviously different environments, and pull up the galactic map to see just how many different star systems there are, it's hard not to think...the hype machine was right.  They did it.

Unfortunately, you then have to land on your second planet.  And this is where the magic starts to fade.

You quickly realize that all those alien and unique plants you saw...aren't so unique.  You see some repeated textures, some repeated structures, repeated plants that have the exact same shape but a slightly different color palette, animals with similar pieces put together in randomized ways.  And this I think was, in the end, No Man's Sky's biggest downfall:

Yes, they made a universe.  But they didn't limit what showed up where, and they didn't have enough pieces to make exploration beyond a couple planets significantly different.

But what about that Atlas thing that seemed like the tutorial but wasn't?  Well, it turns out Atlas in essence is the "plot".  If you accept the path of Atlas, when you bring up your galactic map it'll point you towards an "Atlas interference".  When you arrive, a new massive space station greets you, and on the inside you get a tiny bit of text description/plot, and can choose to either abandon the path, or continue.  If you continue, you'll get an Atlas Stone and be on your way.  DO NOT SELL THE ATLAS STONES if you intend to go on this path.  I, and many others made this mistake and managed to cut ourselves off from the end of the storyline.

But what about the things you can find on each planet?  Abandoned warehouses growing over with this strange slime.  Beacons that point you towards alien obelisks, colonial outposts, shelters, crashed ships you can salvage or repair and make yours.  Buildings with new recipes or blueprints hidden behind sealed doors you have to blast open to get to.  Large trading posts where alien ships come and go that you can trade with.  Alien artifacts scattered across the landscape, each one teaching you a piece of the language of whichever race rules that system.

Once again, there's a lot to do, but it's the same on every planet.

So if the planets don't feel unique, and you do pretty much the same thing on every planet, and I didn't even get to see the final bit of the plot, why did I actually like this game?

The short answer is, because I personally still found the drive to explore and see all the different combinations of things interesting.  Despite the fact that it's repetitive, despite the fact that you'll see a lot of the same plants sticking out of the ground on each planet, despite the fact that so many things we saw just four months ago are completely stripped from the game, it's still an interesting exploration sim.

The alien races all feel unique, despite being completely the same gameplay-wise.  In fact, each race gets a fascinating backstory told through these alien obelisks you find scattered around the planets.  You get a massive amount of credits for discovering every animal species on a planet, which drives exploration and to see just what weird combination of legs, head, tail, and arms you'll find next, but credits are ultimately pretty useless except to buy suit upgrades (which add a slot to your too-cramped inventory) or new ships (which cost millions and aren't worth it).

It is by no means perfect.  The gripes against it are completely well-founded.  But I put so...many...hours into this game, and liked it enough to make it the third game I've ever platinum trophied (meaning you got every single trophy, which in this case means you get every single milestone: walking a certain distance, hyperspace jumping a certain amount of times, surviving for a certain amount of hours in extreme environmental conditions, etc.).  Basically even though I could see the inner working of its randomization early on, I still found the results of that randomization worth exploring for HOURS.

As you might be able to tell, this game is NOT FOR EVERYONE.  I personally felt like I got the $60 worth out of my experience, but I think more will find the price point acceptable at the $40 or even $30 mark.

There's so much more to get into, both in praise and criticism, that I haven't even touched, but the fact is, this is a solid foundation. They have made some giant strides in game design, but for now it's still just that, a foundation.  Whether they will filter back in all of the missing features that were promised, or just wait until the inevitable sequel remains to be seen, but for now, I do recommend at least renting it, and making your own little dent into the universe they've created.

No Man's Sky gets a 7/10.