Thursday, December 27, 2012

2012 in Gaming (updated)

I obviously haven't been doing my best in keeping up reviews on here, so I thought I'd smush it all together in one big recap of the year.  There are, unfortunately still some big (and small) titles that I haven't played yet and so can't give my 2 cents on, but nonetheless I figured I'd give a rundown on what I've been playing, and what you should be playing too.  For me, this was a big year for indie titles (thanks to the amazing Humble Indie Bundle), so I shall split things up into the Big AAA titles, and the indies.

As for what I can't cover:
BIG TITLES I DIDN'T PLAY
The Darkness 2
Twisted Metal
Max Payne 3
Dragon's Dogma
Lollipop Chainsaw
Sleeping Dogs
Guild Wars 2
Resident Evil 6
XCOM: Enemy Unknown

INDIE TITLES I DIDN'T PLAY
Shank 2
Stacking
I Am Alive
Binding of Isaac
Mark of the Ninja
FTL: Faster Than Light
Unfinished Swan

So with that, let's get on to the important stuff!

INDIE TITLES

Stacking
This puzzler from Double Fine (makers of Psychonauts, Brtual Legend) puts you in the shoes of a tiny russian nesting doll who loses his family to an evil Baron and must set about rescuing them by nesting inside of other dolls and using their unique abilities to solve puzzles.  It's incredibly unique, and has a rather charming and distinct steampunkish aesthetic, but Double Fine's humor unfortunately dips into the very childish here with dolls that fart and throw up as their special abilities, and even their good humor falls flat since it's delivered via text cards like a silent movie.  The puzzles are quite inventive, but the story and humor simply don't hold them up as they should.

Binding of Isaac
This rather twisted gem is reminiscent of old Zelda top-down adventures except that the main protagonist is an abused child who uses his tears as weapons against the deadly denizens hiding in his basement.  From the same maker of Super Meat Boy, this game relishes in its difficulty and randomly generated dungeons.  You will die, a lot, and you will discover many twisted things lurking in this game, but for its fast-paced arcade quality it's actually quite enjoyable as long as you're not averse to grotesque imagery.

FTL: Faster Than Light
Beware this game, oh my brothers and sisters.  You think it is simple.  It lures you in with promises of new weapons and spare parts at every little dot you advance, but that's all just to lead you to that one unsuspecting dot you jump to where you get ambushed by a heavy cruiser that beams 4 enemies aboard while blasting you with missles and forcing you to put out fires and try to attack the enemies on board and on the other ship at the same time and before you know it BOOM.  Sorry, try again from the very beginning.  FTL is an addictive little bugger that uses the principle of variable reinforcement better than most other games to keep you constantly coming back for more despite it slapping you in the face with its difficulty over and over again.  It's highly strategic while relying on a heavy amount of randomization and luck.  It's a deadly combination that makes FTL a truly infuriatingly satisfying game.

Superbrothers: Sword and Sworcery LP
This rather strange pixellated title tells the story of a young warrior and his dog who travel to the top of a mountain, accidentally awaken a looming shadow creature, and then set about to make things right.  The game is unique in that several plot-essential parts depend on what day of the month you're playing it on.  There are workarounds both in and out of game (yes, it will know you cheated if you adjust your computer's clock but it won't penalize you for it), but it's certainly an interesting way to approach things.  The entire game has a very unique, surreal, dreamlike quality to it, and while it may not be for everyone I enjoyed my time with it.

Torchlight 2
As you will see further down, I didn't have a good experience with Diablo 3.  Which is why I feel supremely confidant saying that Torchlight 2 kicks Diablo 3's ass.  Torchlight 2 is what Diablo 3 should've been.  Is it basically a Diablo 2 clone?  Yes.  Does that matter?  No.  It improves on many things in Diablo 2 while keeping the core elements the same.  If you were disappointed by Diablo 3, get this game and realize what you were missing.

Journey
I already posted a review of Journey so I'll sum it up here.

Journey is a magical piece of art, and is an easy contender for my game of the year.  If you haven't played it, go buy it now and do so.  Thank me later.

The Walking Dead: Episodes 1-5
This game at the very least ties with, if not slightly surpasses, Journey as my favorite game this year.  Placed in the Walking Dead universe but having nothing to do with the TV show, this game is the best possible example of a choose-your-own-adventure style game where your choices actually do really matter.  The gameplay is simple, consisting really of nothing more than dialogue choices and quick-time events, but what makes this game truly unique is the story.  I don't think I have ever been so invested in the characters in a game.  It pulls no punches, and makes you feel for better or worse the impact of every single choice you make, each person you choose to trust.  By the end I was in tears, and wanting to go back and immediately replay it again with different choices.  It also somehow manages to have a cliffhanger ending that at once resolves the story arc of this first "season", while setting up and leaving you in desperate anticipation for the second.  Just as with Journey, if you haven't played this game yet, do yourself a favor and buy it now.

BIG TITLES

Sleeping Dogs
In case you were wondering, this was what GTA IV should've been.  Originally part of the True Crime series before that developer went under, Sleeping Dogs was picked up by Square Enix and released to understandably great acclaim.  This game actually mostly does away with guns in favor of a martial arts style of combat that, while difficult to master (especially with the PC control scheme), eventually becomes a lot of fun.  The story is quite gripping, as an undercover cop balancing abiding by the questionable orders of your superiors with sticking by your Triad family.  Unfortunately, there are some gaps in the story where it seems fairly obvious a mission was supposed to be that was simply never made because of the shift in developers, but nonetheless Sleeping Dogs remains a suprisingly well-built title that easily stands with among its GTA-style brethren.

Guild Wars 2

As with any MMO, it's hard to boil everything down as there's just so damn much in it.  Especially with Guild Wars 2 for me in particular because I can't for the life of me explain why it is that this is the greatest and most addictive MMO I've played.  Is it the combat?  While it is certainly more responsive than the typical swing-until-it-dies WoW approach, it's still got a hotbar of skills and for the most part you are still just swinging at something until it dies, you just move around it a bit more and can dodge.  Well is it the story then?  I've only gotten part-way into the Norn Guardian storyline but it's certainly nothing special.  The graphics and locales?  Admittedly these are GORGEOUS and full of interesting nooks and crannies with collectables hidden away.  Is it the group events that you can stumble across and join in?  The movesets based on what type of weapon you have equipped?  The insane amounts of collectables?  I DON'T KNOW.  What I can tell you is that it all adds up to a supremely engaging experience that I won't be putting down anytime soon.

Final Fantasy XIII-2
Final Fantasy XIII was a...divisive title to say the least.  A 25 hour tutorial, constant linear hallways, a complicated and somewhat non-sensical story, and the best/most open part of the game is a ripoff of the hunting system from FFXII.  And then there were people who liked it.  I admit, despite my ragings against it, I have played through it twice and while it is a bore most of the way through I still found myself somewhat enjoying it.

So when they announced that they would address everyone's complaints with FFXIII-2, I was optimistic.  Bigger maps, no more linearity, a tighter battle system, and even a Pokemon-esque capture-then-use monster system all sounded pretty damn cool.  And it turns out...it is.  For the most part.  There's still a non-sensical story on top (made even more non-sensical by introducing time travel as a main mechanic), but they did what they promised.  The battle system is faster and more responsive, the maps are lovely and wide open (sometimes even verging on too big), and the monster capture/leveling system is actually pretty cool.  That isn't to say it's a great game, it still has its issues, but to me it was far more enjoyable than XIII.  It actually reminded me a lot of X-2 in how it certainly isn't for everyone, but if you give it the chance you can have a lot of fun with it.

Kingdoms of Amalur: Reckoning
The game that could've been.  In what was certainly one of the biggest controversies in gaming this year, new developer 38 Studios put a lot of money and effort into this game (and planning a follow-up MMO), only to lose everything by not being able to pay back its employees or their outstanding loans.  From what I understand the state of Rhode Island now actually owns this IP.  As for the game itself...

Reckoning suffers from being built as an MMO, and then turned into a single-player experience.  It plays out almost exactly like World of Warcraft.  Same style, colors, quest system, etc.  What Amalur did differently, and by all accounts did well, was the combat.  Oh boy was combat fun.  Not only that, but if you didn't like the way you were playing, it was a simple trip to a "Fateweaver" and you could change all your skills to something more to your liking, encouraging massive amount of experimentation in finding the right play style for you.  Unfortunately, with the mass of generic enemies in front of you, there was never much incentive to play with a ton of skills because CHAKRAMS ARE AWESOME AND DEVASTATE EVERYTHING.  It was also supposed to be this world and story built by R. A. Salvatore, but unfortunately the dialogue and story are so boring you will quickly find yourself skipping almost everything every character has to say.

In short, with time and a refocus on not trying to be an MMO, the sequel might have been an amazing experience.  Unfortunately, it appears that will never happen.

Alan Wake
An interesting take on the survival horror genre, Alan Wake is about Stephan King...*ahem*...excuse me, a horror writer named Alan Wake who has the misfortune of starting to live through the book he is writing.  He gets attacked by these shadow-possessed people who can only be damaged once they've been exposed to enough light and makes his way through a very Twin Peaks-like town battling them and trying to figure out what the hell is going on.

It's actually a pretty solid suspense/horror game, though the combat can often leave you frustrated.  The ending too is a big disappointment in that it basically just screams "What really happened?  Find out in the sequel!"  The rest of the game, though, exudes a crazy creepy atmosphere and tells its story in a very interesting way that will make you want to play through all the way to the very end just to figure out what's in store for poor Alan next.

Mass Effect 3
Considering I've already written a great deal about this one, I'll sum things up here and you can check out my full review for more.

THE ENDING SUCKED.  Then people complained so they added to the ending.  Then it was better and made more sense.  However, it still didn't address the issue that you spend this entire game being told it's vitally important to build up this ambiguous point total that in the end only determines what happens in a portion of a cutscene.  Nonetheless, the rest of the game is amazing.

Prototype 2
The first Prototype had its issues.  A strange story layered on top of brutal violence with some of the best traversal in an open world game that had been seen to date.  Combat was finnicky, but nonetheless it was a fun game despite its flaws.

So the sequel came along with a new protagonist in the form of James Heller, new powers, etc.  Once again the story was strange and a bit incoherent, but once again the rest of the game made up for its flaws.  It's fun.  Most of the joy of it comes in just leaping around smashing stuff like you're the Incredible Hulk (which makes sense because this studio designed an open world Hulk game).  The combat has issues (especially with targeting), but when it works, it really works.

Diablo 3
I've been dreading writing about Diablo 3, likely because I payed $60 for it and have barely touched it past the first couple weeks it came out.  By far my biggest gaming disappointment of 2012, Diablo 3 took everything I loved about 2, threw it out the window, and then redesigned it for the loot-hoarding/reselling hardcore player.  The story is by far the weakest of the 3, which is saying something considering most of 1 there isn't much of a story to speak of.  Second, it's short.  Dreadfully short.  Third, progression means practically nothing anymore.  You get access to new skills, but you never get the sense that your character is progressing that much except for having a bigger level number.  By making stat allocation dependent on the gear you're wearing and limiting your skill choices, they took away nearly all personalization of your character.  Diablo 3 managed to make me feel something I've never felt before in a Diablo game: the grind.  It was all about grinding through the enemies and bosses for loot, instead of actually enjoying the experience of smashing through monsters.  And finally, the always-online requirement.  I have only one thing to say to this effect: my single player game should not lag.  The giant money-grabbing hand of Activistion could be felt everywhere throughout this long-awaited travesty.

Darksiders 2
I played this on PC, which I could immediately tell was the wrong thing to do.  Darksiders 2 is a game meant for consoles, and should be played that way.  Nonetheless, I enjoyed the crap out of this game.  I loved the original Darksiders despite it's unoriginality and tricky controls, and the sequel addressed my concerns.  While you can still feel the heavy influence of Zelda and God of War, Death plays so much more slickly than War that he really stands more on his own as a legitimate 3rd person action hack-and-slasher.  You'll still have your tricky/buggy platforming moments, and targeting is still a chore, but by speeding up combat, introducing loot and RPG mechanics, and expanding the world what feels like tenfold they managed to make a thoroughly enjoyable experience from start to finish.  It does seem like as the game goes on the areas get smaller and smaller (aka rushed to finish on time) which is a shame, but for the most part I couldn't help but enjoy this game.

Borderlands 2
How do you top the original Borderlands?  Interesting monsters, tons of guns, great characters and humor, and amazing post-game launch support with hours worth of DLC content?  Well, you give more of the same and impressively make it better.  There's little more to be said of Borderlands 2.  If you loved the first (and who didn't), the second will give you more of the same plus just plain more.  More monsters, more guns, more classes, more customizability, bigger bosses, a better storyline, and more laugh-out-loud moments than you can count.  In every way Borderlands 2 is an improvement on the first, and while you still get the sense that single-player wasn't that highly emphasized, it's still a joy to play through with each of the new classes.

Dishonored
In my E3 discussions I labeled this as one of my most anticipated games of the year.  Did it live up to the hype?  Yes and no.

The world they built is frankly amazing.  Not only are you incentivized to explore every little nook and cranny with items hidden away, but the detail in this world is so incredible I wanted to explore just for the sake of exploring.  This is a brand new realm that feels so wonderfully different from anything that comes before it it's hard not to love the game just for that.  In a very rare way I actually wished there was more exposition.  I wanted more than just excerpts from books.  I wanted a freaking whale-boat level damnit.

Which actually leads me to the rest of the story.  It was crap.  Pure crap.  Especially the ending.  They really had a chance to do some narratively interesting/challeging things with this game, and they just threw that all out the window.  You're framed for an assassination, so to solve it you go around assassinating people.  Oh, and the whole time there's this mysterious supernatural "Outsider" who gave you powers just to see what you'd do with them, and then literally plays no part in the story except to show up creepily every so often and to narrate the ending.  WHAT.  I honestly felt cheated that the originality of the story didn't match the originality of the world.

Then there's the stealth vs. combat.  They give you 5 powers that you can gain/level up along with some supplementary abilities, but only about 3 of them are any use to you in a stealth playthrough, which is what the game pushes you towards by telling you things get harder the more people you kill.  You also get a ton of weapons, but again, you'll really only need one of them if you're stealthing.  If you're not, well then you better be inventive because you're also not that strong and will often be rushed by a group of guards trying to sword fight you up front and shoot you from the back.

What it comes down to is that, yes, it's a really fun game.  But it also needs some improvement in the story department and a greater balance between powers for stealth and powers for combat.  In short, I cannot wait for the sequel.

Assassin's Creed 3
I have such a love/hate relationship with the Assassin's Creed series.  This time last year I was deriding the yearly iterations for providing me with the mess that was Revelations, yet hopeful for AC3 which was from separate teams that had been working on it since 2.  And it shows, in both good and bad ways.

The story is back to being good again with Connor, and provides an interesting look into the Revolutionary War.  The story is also bad in the modern day Desmond sections, including the horrifyingly space magic-filled, "no we're not going to answer any questions" ending that leaves a giant gaping hole for the inevitable future expansions.

The setting is lackluster.  It was a good idea to include the frontier as well as the problematically smaller-than-normal cities of Boston and New York, but it's so big and often so difficult to traverse that its glamour quickly fades.  Viewpoints are a joke, revealing such a small part of the map that they're hardly worthwhile.  And the underground sections which unlock fast travel points around the city, while initially interesting, quickly become tiresome when you have to track down every single one just in order to make getting around the cities easier.

Assassin recruits are highly improved, and have their own distinct personalities!  They are also almost completely unneccessary and often forgotten.  There is also the issue that once you've done enough sidequests to get the recruit on your side, they move to a different location than where they normally are, which won't show up on your map if you haven't uncovered that area yet.  This gets very frustrating when literally the only way to uncover parts of the map is to directly walk through the pixel containing where that person is standing.  Which brings me to the cumbersome map that doesn't show nearly enough and is a chore to navigate through.

Combat took a few steps back.  Whoever thought it would be a good idea to make targeting dependent on a zoomed reticle should be shot.  It's imprecise, and in the middle of combat entirely impractical.  Combat has also reverted to 2's state of waiting for an enemy to attack, counter, next enemy attacks, counter, etc.  All the speed and innovation made in Brotherhood and Revelations is gone.  Also gone, one hit kills with the assassin's blade.  Why do I have an assassin's blade if I can't make assassinations with it?  In trailers it looked like it would be a blade that could become a knife.  Instead, it's just a knife, and an ineffective one at that.

Stealth is laughable, finnicky (especially when crouching in bushes), and has reverted to 1's awful system of basically every guard being alerted to you (even if you're not doing anything you can suddenly find yourself being chased).  Except here, there's no option to press a button to stealth yourself.  You can still hide between people, sit on benches, etc., but it's all so much more spread out than it was in previous games that it becomes an easier option to just kill any guard alerted to you than to run and try to hide.

Speaking of running, the staple of the AC series is its freerunning component, which many people have complained about for one reason or another over the years.  In response they simplified the controls and added tree-running and rock climbing.  While this may satisfy most, I actually found that by simplifying the controls it also took away a good deal of my control over what I wanted Connor to do.  This would leave me with inevitable situations where Connor would get stuck on a part of the building, and if I had been able to tell him to jump up it would've been fine, but with the simplified controls it simply wouldn't read it right and I'd have to approach from a different angle or figure out a workaround that I previously wouldn't have had to in other games.  Tree-running is awesome...when you can do it.  However, once you're on the ground it's pretty damn hard to find those trees that the developers decided were the ones they want you to climb instead of just normal trees.  As such it's often faster to just run.  Oh, and forget about trying to use a horse.  They're completely useless unless you're on a clear road, which won't happen very often.

As for the inevitable, and often dreaded, new addition to the series (Da Vinci's weapons in Brotherhood, tower defense in Revelations), naval warfare is a surprisingly amazing addition to the game.  It's far more fun than you think it would be to captain a ship and take on enemies on the high seas.  I, and others, would argue that there wasn't nearly enough of it.  Others complained about the Homestead side missions, where you find people in the cities that you can recruit into your own little town and then help them out to watch your town grow.  I, however, found the change of pace and the story contained within this long string of missions to be quite welcome.  It is unfortunate that the main benefits from doing these missions comes in the form of new crafting equipment, which is for the most part utterly useless, but I thought the story was really its own reward.

I know I've ragged on this game, more so than I think I did for Revelations, but yet I still had fun with it.  At its heart it's still an Assassin's Creed game, and the core of what makes those games great is still there.  You just feel the absence of the progress made in Brotherhood and Revelations, and the disparity that comes from 20 different studios trying to come together to make one game.  Here, I actually do hope for a Brotherhood-type spinoff where they can improve, because it feels like everything that you need for an amazing game is there, they just didn't tie all of it together very well.

And since this basically turned into a full fledged review:

Assassin's Creed 3 gets a 7.5/10.

Far Cry 3
See new post for review.

And that's my 2012 in games!  If you like awards here's a few:

Biggest Disappointment: Diablo 3
   -runner up: Assassin's Creed 3
Best Flawed Masterpiece: Dishonored
   -runner up: Prototype 2
Best Sequel: Borderlands 2
   -runner up: Darksiders 2
Best Original (not based off anything) Game: Journey
   -runner up: Dishonored
GAME OF THE YEAR: The Walking Dead
   -runner up: Journey
   -Best Big Title:  Borderlands 2
Most Anticipated in 2013: Bioshock Infinite
   -runner up: Dead Space 3

Antony and Cleopatra

**Whoops, never posted this.  Enjoy it now!**

The first play of Seattle Shakes' new season, and hopes were running high.  The cast is full of stars and regulars.  Darragh Kennan, who was the best Hamlet I've seen.  Mike Dooly, who was brilliant as his Horatio.  Charles Leggett, who among other things was the best Shylock I've seen.  John Bogar, who despite a poor turn in Threepenny Opera gave one of my favorite performances ever in Turn of the Screw.  And to top it all off, Hans Altwies and his wife Amy Thone, two giants of the Seattle acting community, in the titular roles.  What could go wrong?

So much.  So...so much.

Maybe the first clue something was wrong was the set itself.  A giant Egyptian-looking symbol hung suspended in the middle of the stage, and before it, a sand pit surrounded by poles with more Egyptian symbols atop them.  But alright, I can forgive you having a budget and wanting to set a certain style.

Maybe then it was the second clue, when the play began with an oddly choreographed, ritualistic, sexualized-yet-somehow-not-sexy dance in the sand with all the Egyptians (eventually including Antony and Cleo) which basically said "Welcome to Egypt!  We're all sluts!"

Maybe it was in the first time Antony and Cleopatra spoke to/made out with each other, and despite them being husband and wife in real life, there was no passion between them.

Maybe it was when Darragh Kennan as Octavius Caesar came on in modernish attire, spent his entire first scene doing a workout routine while speaking to his counselors, and I realized that even though I had enjoyed the scene I had no idea what anyone had just said.

The point is, I'm not sure quite when it struck me that what I was watching was not a good play, as there were far too many points it could've happened for me to pick it out.  Granted, Antony and Cleopatra isn't one of Shakespeare's greatest plays.  Much like his other lesser performed works it has its issues.  But what I watched was no fault of the play.  What I watched was an amalgamation of poor directing, poor acting, and poor design.

The greatest offender was Amy Thone.  After seeing her in Titus Andronicus and now this, I feel obligated to shoot down anyone who calls her a good actress and wants to do her Shakespeare intensive.  She's perfect for Lady Macbeth (which she did very well several years ago with her husband as Macbeth), but her style of acting is so...well...British.  It's cold, proper, feigned passion.  And it does not work.  Cleopatra is supposed to be this flighty, completely bipolar creature that is at once a whim to her passions and controlling of them to suit her needs.  Thone was practically one-note the entire show, and all her flights from one emotion to the next looked just plain fake.  There was no joy to the character.  What finally struck me about her performance, though, was at the end when the Cleopatra wig came off and I realized...she's not Cleopatra.  She's General Dramatic Shakespearean Woman.  Once that wig came off there was quite literally nothing recognizable about her character.  And possibly worse still, this meant that all the passionate romance she and her real life husband were supposed to have on stage was pure surface and faked.  I seriously worried that if that's how those two express passion in real life they might need a marriage counselor.  Altwies at least struck some good points in the play, though he phoned in the rest.  By the end, when he tries to kill himself and fails, it became a comedy because we simply didn't care what happened to him.  By the end the audience needs to feel like this man has been through so much he deserves a quick hero's death, and when he can't even have that it should be heartbreaking.

However, a play can still move on with a bad lead.  Unless of course it's hampered by everything else on top of it.  The budget for this play was extreme.  Or if it wasn't, they thought it would be and went way over.  There were so many extraneous parts it was hard to find any cohesive theme or see anything more than someone saying "Oh, this thing would be cool!" without anyone on the side going "Maybe, but do we need it?"  A ship battle involving aerial stunts?  A giant egyptian medallion that hangs from the ceiling yet only appears in like 3 scenes?  The loudest, most distracting lift you will ever hear being lowered from the ceiling to be Cleo's bed, then swaying precariously and once again assaulting your ears as it carries her and her 2 maids up into the air for her temple/balcony?  All of it screamed a lack of vision and discretion.

Props must be given to Darragh Kennan and Charles Leggett, who, by measure of actually caring about the play and their performances, completely stole the show and became its sole redeeming qualities.  Want to see the history of acting?  Look to Thone.  Want to see the improved direction where acting is going?  Look to Kennan.  As I said of his Hamlet, you can look to the classics like Olivier and enjoy them, but Kennan's soulful performance was the epitome of a modern Hamlet.  He continues it here, and even though his part is fairly small compared to some others, he still manages to bring a depth of character that is sorely lacking in the leads.  Leggett brought out an honesty on stage that was so very refreshing after all the dull fakery of the rest of the play, and had a couple tear-jerking moments that reminded us we were in fact watching a tragedy.

As always with Seattle Shakes, you never know what you're going to get.  Sometimes a masterpiece, sometimes an overstyled dud.  Antony and Cleopatra, unfortunately, falls squarely in the latter.

Antony and Cleopatra gets a 4/10.

Friday, June 8, 2012

E3 2012: Those left behind...

There were some rather unfortunate omissions in the E3 lineup, so I want to highlight those games that weren't represented at any of the conferences.

The one I was most disappointed not to see was Dishonored.  This game has come from nowhere to be my number one most anticipated title this year (now that Bioshock Infinite has been pushed into next February).  You play as Corvo, a supernatural assassin who can use a ton of powers and gadgets to assassinate targets.  This game looks to meld Thief, Deus Ex, Bioshock and the art style of Half Life 2 into an incredible experience with giant replay value depending on how you approach the game.

Despite its flaws, I enjoyed the Zelda/God of War mash-up known as Darksiders.  With the new footage from E3 of Darksiders 2, it looks to improve on the original in almost every way.  I'm wary of the graphics, I know they're going for a more stylistic approach but they really don't look any more refined than what we saw in the first game which is a little disappointing.  Still, the more agile, rogue-like Death looks to play just the way I like to play which is cool.

Disney Epic Mickey 2: The Power of Two looks to bring the well acclaimed (besides issues with the camera) Epic Mickey series to every platform out there.  When I first saw Epic Mickey I had to wonder why it wasn't immediately ported to the Move.  After all the Move is basically an upgraded Wiimote.  Still, for Disney fans who don't own a Wii it looks like you'll finally get your chance to experience the magic.

The developers of Metro 2033 lovingly call it their "flawed masterpiece".  I myself haven't played it, but after seeing the intense action/survival horror of Last Light, I might have to.  Interesting weapons, great visuals, intriguing plot and a supernatural element thrown in for good measure.  Sounds like a winner to me.

The new Devil May Cry reboot irked a lot of fans with its redesign of Dante, and after the first look at it I'm going to agree with them, not only because he now looks like an emo douchebag but because his voice is also terrible.  However, it appears the gameplay, the true staple of DMC, is still intact with an interesting black-and-white-and-red take on the devil trigger (supercharged mode).  Personally I loved the Devil May Cry games (and their spiritual successor Bayonetta) even though I was never really good at them, and the story was never the strong point anyways, so I think a wait-and-see is appropriate here.

Borderlands 2.  I was frankly shocked at how little was shown.  Admittedly they've been showing a lot elsewhere, but this one is right behind Dishonored in my most anticipated.  4 new classes, a 5th downloadable class free if you preorder, more guns, more loot, more everything that I loved in the first Borderlands plus more.  Can't wait.

Defiance is going to be a sci-fi MMO with a TV show tie-in on Sci-fi.  What?  Due out in April of next year, the idea is that the actions of players in the MMO will determine how the TV show plays out.  Very curious to see if this kind of model will flop or fly.

Hitman: Absolution ruffled some feathers with its trailer, with shows Agent 47 taking on some scantily clad nuns who then pull out assault rifles and RPGs.  I haven't really kept up with the Hitman franchise but this one looks to keep up the blend of stealth and gruesome kills the series is known for.

The Lost Planet series has had its ups and downs, from the average but enjoyable first game to the poorly received co-op-necessary sequel.  As such Lost Planet 3 was announced with I think very little fanfare.  Thankfully this one is returning to the roots of the series with a more solitary experience, mechs, and giant monsters.  It already looks better than 2, though whether it will live up to and surpass 1 remains to be seen.

There are so many more I think I have to revert to a list of the ones I can comment on:
-Aliens: Colonial Marines.  The only successful Aliens game I know of was the first Aliens vs. Predator, though with Gearbox behind the helm (Borderlands) this could be a lot of fun.
-007 Legends which looks to relive famous Bond moments
-Sly Cooper Thieves In Time.  Enjoyed the Sly Collection, and even though this one isn't being developed by Insomniac it might be worth checking out.
-Lollipop Chainsaw. At first I thought this looked like stupid fun, but the more I see of it the more I think it just looks plain stupid.
-Dust 514, a free to play FPS running concurrently with EVE Online?  Pretty damn cool.-Elder Scrolls Online.  The look of the Elder Scrolls is certainly there, but with so little details released about it it's hard to say whether this will be like Skyrim with tons of other people, or just another MMO.
-Lego Batman 2 and Lego Lord of the Rings
-Papo & Yo.  I have no idea what this game is but it involves trippy Inception-like visuals, jetpacks, and platforming.  Curious to see more.
-Transformers: Fall of Cybertron looks like it might actually be a decent Transformers game.  Just, don't get your hopes up because let's face it, they always look good at first and then turn out to be not that great.
-Guardians of Middle Earth is apparently a basically self-admitted League of Legends clone using characters from Lord of the Rings as the legends/heroes.  Could be interesting, but I doubt it.  I really highly doubt it.
-Injustice Gods Among Us is a fighter with DC characters using the enhanced Mortal Kombat engine.  The DC vs. Mortal Kombat game didn't fare well, but the recent standalone Mortal Kombat came out to high praise, so maybe a standalone DC title will as well.  Wait and see.
-The Unfinished Swan is an indie title where you start in a completely white space and have to figure out what's going on by throwing black paint around.  Very interesting concept.
-Ni No Kuni: Wrath of the White Witch is essentially a new Studio Ghibli movie that you can play.  Sign me up.
-Star Wars 1313 sets you in the feet of a bounty hunter in the bowels of Coruscant.  Initial gameplay looks like your standard cover-based 3rd person shooter, but the graphics are reaaally good, and hey, it's Star Wars and it looks halfway decent so please don't remind me of Force Unleashed.
-Sleeping Dogs used to be True Crime: Hong Kong before Activision shut it down.  Problem was, the game was nearly done.  So Square Enix snatched it up and is now releasing it as Sleeping Dogs.

There were many more, but doubtful any you care about.  So with that, I'm officially wrapping up my E3 2012 coverage.  I'm out!

E3 2012: Summary

For those who want the quick and dirty rundown of what each company showed off, here it is:

Konami
-They're getting more into social media by putting Frogger on facebook
-Their soccer franchise, PES, is better this year.
-Zone of the Enders HD collection will have better graphics and a new intro cutscene
-Metal Gear is in its 25th year, so they're re-releasing all their old games in the form of the MGS HD Collection for Xbox, PS3 and Vita, and Snake Eater 3D for the 3DS.
-Metal Gear Rising: Revengeance will be a pure action game and nothing more
-Castlevania: Lords of Shadow 2 will feature Dracula

Microsoft
-Halo 4 looks like Halo, which is good considering it's a different studio
-Splinter Cell: Blacklist looks more action than stealth, with all new gadgets and Kinect support
-Madden and Fifa will have Kinect support
-Despite their assurances after the poor E3 demonstration last year, Fable: The Journey really does look that bad.
-Gears of War: Judgment is going to be a new Gears game with a smirking criminal protagonist.
-The next Forza game sounds like it's going open-world, and destruction heavy, in the style of Burnout Paradise.
-Kinect now features improved voice recognition along with support for 12 languages.
-Microsoft has gained partnerships with tons of TV, movie, and sports companies, including 24 hour access to ESPN.
-Nike+ is coming to Kinect
-Xbox Smartglass will link all your devices together (smartphones, yes even iphones, tablets, laptops, etc.) so you can, for example, be watching Game of Thrones on your Xbox and have a map of Westeros detailing where the scene is taking place on your tablet.
-The new Tomb Raider gets more impressive the more I see it.  It may be stealing from Uncharted, but to be fair, Uncharted did steal from the original Tomb Raider.
-Ascend: New Gods is from the makers of Toy Soldiers and looks very God of War-like.
-Lococycle has something to do with a futuristic motorcycle.
-Gore Verbinski (director of Pirates of the Caribbean) is making a game called Matter that seems to involve a Portal core taking on Tron viruses.
-Resident Evil 6 has a lot of quick-time events and looks pretty heavy on the action for good or bad.
-Wreckateer is a crappy Kinect shovelware spin on Angry Birds.
-South Park: The Stick of Truth is everything you hope it would be.
-Dance Central 3 is another Kinect dance game, and will feature 2 new songs from Usher, who comes out and performs.
-Call of Duty: Black Ops 2 goes to the near future for better guns and flying turrets.  Still looks like Modern Warfare.

EA
-Dead Space 3 has drop-in/drop-out co-op and is going to kick ass.
-Madden 13 is going to be the best yet.  They swear.  They have a new engine that doesn't look unrealistic at all. /sarcasm  Career mode has incorporated RPG elements like XP.
-SimCity is back with a new engine, along with the facebook game SimCity Social.
-Battlefield 3: Premium is Battlefield's answer to Call of Duty: Elite and looks to do all the same things for $50.
-Star Wars: The Old Republic is getting a giant (free?) update with a new class, new race, new planet, etc.  Also in July you'll be able to play for free up to level 15.
-Medal of Honor: Warfighter looks an awful lot like Battlefield 3, or just a generic shooter using the Frostbite 2 engine.
-EA Sports is expanding with UFC.
-Need for Speed: Most Wanted is a "reboot" of the previous Most Wanted that looks to share more in common with the latest Need for Speeds than it does with the source.
-Crysis 3 is PRETTY, and looks to play in the same way as 2.

Ubisoft
-Just Dance 4 will have Flo Rida, who gives a better performance than Usher.
-Farcry 3 is going to be even more incredible than you thought it was, thanks to the fact that the lead protagonist is insane, and the main villain is likely his split personality.  Yes, there will be hallucinatory sequences.
-Co-op will be back for Splinter Cell: Blacklist
-Avengers: Battle for Earth looks to combine all Marvel properties into some kind of game, possibly exclusively for WiiU and Kinect.  They were unhelpfully unspecific.
-Rayman: Legends will be for WiiU and looks pretty fun
-Other WiiU titles include: ZombiU (which will show up in the Nintendo conference), Your Shape Fitness Evolved, Rabbids Land, Just Dance 4, and Assassin's Creed 3.
-AC3 looks amazing with tree traversal, dual-wielding, dynamic weather and much much more.
-Shootmania is the next iteration of their free-to-play and create games (the first being Trackmania for racing), and while it's only in alpha/beta stage the competitive FPS they created and showed off looked pretty good.
-WATCH DOGS.  I can't shorten what I said.  Go read about it, or watch the trailer here: http://www.youtube.com/watch?v=7JcujYbctPk  This is by far the biggest surprise of E3.


Sony
-Beyond: Two Souls is the latest from the makers of Heavy Rain and has to be seen to be believed. http://www.youtube.com/watch?v=4NEup8y0g-Q
-Playstation All Stars: Battle Royale is a blatant Super Smash Bros. clone using Playstation characters.  Does that mean it'll be bad?  Eeeeh, jury's still out on this one.
-Vita and PS3 are getting more integrated.  For example, you can use the Vita as a remote to help build levels in Little Big Planet on PS3.
-Tons of indie titles are coming to PSN, and PS Plus is getting a ton of free games to download including Infamous 2 and Little Big Planet 2.
-Vita is getting more PSN titles including PS1 classics like Tomb Raider and Final Fantasy.
-Call of Duty: Black Ops Declassified is hopefully going to be the near-console FPS that Resistance: Burning Skies was supposed to be.
-Assassin's Creed 3: Liberation will be for Vita, feature the first female assassin protagonist, take place in New Orleans, and have many of the same features as AC3.
-Speaking of AC3, there will also be naval battles.
-Farcry 3 will have a 4 player co-op campaign on top of the single player, as well as a map editor.
-A new storybook peripheral will use the PS Eye to make interactive books.  The first of which will be the Book of Spells from J.K. Rowling, teaching you how to cast the spells from Harry Potter.
-PS Suite is now more appropriately called PS Mobile, for its attempts to bring PS games to mobile devices.
-God of War: Ascension is no God of War 4.  The opening sequence is almost the exact same as it is in GoW1.  Still, it doesn't look like any less fun, just more of the same.
-The Last of Us is going to be as much about surviving other humans as it is fungus-infested zombies.  Much like I Am Alive there will be a focus on limited resources and using your wits to survive.  Also, despite having a kid escort, the kid is actually super useful.

Nintendo
-Pikmin 3 will feature a new Pikmin type, the ability to control 4 leaders from the touchpad as well as using it as a map to quickly scroll around.
-The WiiU controller will have all of your standard controller buttons, just with a big screen in the middle and a camera at the top.
-The Miiverse will show Miis congregating around the games they're playing.  You can also write messages or draw pictures to communicate with them.
-New Super Mario Bros. U will connect to the Miiverse, allowing people to comment on levels or point out secret areas.
-Batman: Arkham City Armored Edition will feature armored versions of Batman and Catwoman along with a new ability to fill up a bar through fighting and then activate it for increased power.  You can use the controller as an inventory or to do things like pilot the remote batarang or set off individual explosive gels.
-Scribblenauts Unlimited will let you create, name and share your own things, so the franchise can finally fully live up to its promise of being able to put anything in the game just by writing it.
-Other games coming to WiiU: Darksiders 2, Mass Effect 3, Tank! Tank! Tank! from Namco Bandai, Tekken Tag Tournament 2, Trine 2 Director's Cut, Ninja Gaiden 3 Razor's Edge, and Aliens: Colonial Marines.
-WiiFitU adds WiiU controller features to WiiFit.
-Sing is a karaoke game where the words to the song appear on the controller.
-New Super Mario Bros. 2 will involve spewing gold coins everywhere, Paper Mario Sticker Star has you pull stickers from the environment to use as your move set, and Luigi's Mansion 2 will have *gasp* more ghosts.  All are coming to 3DS.
-3rd party 3DS titles: Catlevania: Lords of Shadow - Mirror of Fate (yes that's all the same game), Disney Epic Mickey: Power of Illusion, Scribblenauts Unlimited, and of course Kingdom Hearts 3D: Dream Drop Distance
-Lego City Undercover is an open-world Lego game with some almost Prince of Persia platforming elements that actually looks pretty damn fun.
-Just Dance 4 will allow whoever steals the WiiU controller to dictate what moves the other players dancing will do. You monsters.
-ZombiU looks to have the most practical and innovative use of the WiiU controller, and it's a first person zombie action shooter.  And the tricky part?  One bite kills.  Looks to be the only new, interesting WiiU game.
-Nintendoland is a ripoff of Disneyland Kinect Adventures that will feature several minigames related to their various IPs (Legend of Zelda, Donkey Kong, etc.).  An inordinate amount of time is spent showing off the Luigi's Ghost Mansion game, which pits 4 players against the "ghost" holding the controller.  They look to this to do for the WiiU what WiiSports did for the Wii.  We shall see.

And that's it!

E3 2012: Nintendo

The long trudge of E3 conferences ends with Nintendo, who has a lot of splainin' to do about their soon to be released new console, the WiiU.

First up, however, the always super-endearing Miyamoto comes out and announces the highly anticipated Pikmin 3.  Explaining that the greatest challenge for Pikmin was always how to show the detail of individual Pikmin versus how much of the map to show, the WiiU solves that problem by letting you use the controller as a map.  Thus they can zoom in a bit more to show the intricate details while also having a map you can quickly scroll around to control your now 4 leaders.  Thus, it sounds like the opportunity for more intricate strategy has been increased.

Then good ol' Reggie, the President of Nintendo, comes out and delivers the awkward line of "I feel just like a purple Pikmin."  One nervous laugh later aaaaand moving on.

Reggie then strangely spends about 5 minutes talking about there's not a lot of time to talk about all aspects of the WiiU, so for E3 they just want to spend time talking about games and if you want to know more you can go to e3.nintendo.com.  And of course, they then don't talk about games (*sigh*) and instead talk about the controller itself and the Miiverse, which shows Miis congregating around games they're playing and talking to each other.

Apparently though the Miiverse does actually lend itself to games, in that you can interact with others directly in game.  For example they showed off New Super Mario Bros. U, where others can leave comments about certain levels or secret areas, or just brag about their score.  As for how the controller is integrated, whoever is playing on it can help out other players by placing blocks or somesuch.  They didn't much mention it.

But here they get to the meat, and what gamers have been clamoring for from Nintendo: 3rd party titles.  First up, Batman Arkham City: Armored Edition, which will have special armored versions of both Batman and Catwoman.  These armored versions will have a special meter that fills up as you fight, and once full can be activated so you do greater damage for a time.  The controller will be used essentially as inventory, though can also be used to select individual explosive gels to explode, or in directing the remote batarang where to go.  Honestly...I saw nothing that was innovative or even helpful about any of it.  Big disappoint.

But then they roll out a franchise that seems made for Nintendo with Scribblenauts : Unlimited, which will provide much larger areas to explore with seemingly integrated multiplayer, as well as the ability to create, name and share anything you want using the controller as a drawing/assembly pad.  Essentially this means Scribblenauts will finally live up to its claim, thanks to constant innovation, that you can write anything into the game world.  Cool cool.

Then a trailer of titles coming to the WiiU (though no details on how they'll use the tech): Darksiders 2, Mass Effect 3 (giant surprise there!), Tank! Tank! Tank! from Namco Bandai, Tekken Tag Tournament 2 (with the brief use of a Mario mushroom power-up), Trine 2 Director's Cut, Ninja Gaiden 3 Razor's Edge, and Aliens: Colonial Marines.

"Music and fitness genres have come into their own.  WiiU will make both of these even better." *snoooore*  If you care they talked about WiiFitU and Sing, a blatant karaoke game where the controller displays the lyrics while the main screen shows dance moves for other party-goers.

Oh how sad they also have no time to talk about the 3DS, but you can tune in for an hour long talk on the Nintendo E3 page.  With that...let's talk about the 3DS.  Brief gameplay is shown for New Super Mario Bros. 2, as well as Paper Mario Sticker Star and Luigi's Mansion 2.  Then oh no they don't have any more time to talk about all the awesome 3rd party titles coming to the 3DS.  So let's look at a trailer for all the 3rd party titles coming to 3DS: Catlevania: Lords of Shadow - Mirror of Fate (yes that's all the same game), Disney Epic Mickey: Power of Illusion, Scribblenauts Unlimited, and of course Kingdom Hearts 3D: Dream Drop Distance.

And I swear to God if they say one more time they don't have time to talk about something and then proceed to talk about that thing I am going to kill someone.

Thankfully my murderous tendencies are somewhat calmed by Lego City Undercover, which I had heard was cancelled (or was that another Lego game?), but is apparently up and running as an open world Lego game where you play a detective.  And it actually looked pretty darn awesome, with some almost Prince of Persia-like platforming and typical Lego tongue-in-cheek humor.  3DS version also in the works.

Just Dance 4 turns whoever controls the WiiU controller into a monster, by giving them control over what moves pop onto the screen for the other people holding Wiimotes to perform.  You can also freeze on a move and make them hold it for as long as you like.  I suppose they've only been showing off the helpful side of the asynchronous gameplay afforded by the controller, might as well show the competitive/spiteful side of it too.

ZombiU finally gets some gameplay, with finally some inventive use of the controller as inventory, radar, scanner, door hacking utility, sniper scope, and more.  Leave it to Ubisoft to figure out what to do with this tech.  They also revealed the nifty detail that with one bite, you're dead, AS IT SHOULD BE.  So good on them.  There's also a silly thing that will use the front camera to zombify your face.

They end their Ubisoft run with a small rehash of the rest of their games coming to WiiU: Assassin's Creed 3, Rabbids Land, Rayman Legends, Your Shape Fitness Evolved 2013, Rayman Legends, Sports Connection, and Avengers: Battle for Earth.

What little goodwill I had left is gone when in order to set up the stage they once again reminds us to check out their site for all the content they don't have time to show here, then reveal these goofy looking gates and the Nintendoland game.  They then spend the last 15 of their oh so precious minutes talking about this Disneyland Kinect Adventures ripoff that will feature various minigames based on their franchises like Zelda and Donkey Kong and will be included at launch.  A good 7 of those minutes are spent demoing Luigi's Ghost Mansion, where they pause it...repeatedly...whenever something happens so they can fully explain what's going on.  Really guys?  REALLY?  Between that, talking about how they didn't have any time, and the way too prolonged intros for developers coupled with the awkward and also prolonged talks between them and Reggie, I'm guessing they could've shaved a good 20-30 minutes off their time or allocated it towards what they said they were going to talk about: the GAMES.  At the beginning Reggie said we would see "in one form or another" 23 WiiU games.  Technically true.  How many of those got more than, say, 2 minutes of time?  About 8.  And those just barely pass, besides Nintendoland.

In other words, to me Nintendo was a big disappointment.  While they finally showed off some inventive uses of the controller, nothing they showed off was a big hit.  For first party we get more Mario because for some reason people keep buying the same constantly rehashed game, Pikmin 3 (likely to be the best of the bunch), and a Nintendo-themed carnival game.  Of course the third party titles are where Nintendo is likeliest to shine, but their overview of Arkham City showed little to no innovation or features that would make it a must-buy for anyone but those who only own a WiiU.  And besides Arkham, the only title they really showed off was ZombiU, which could be a diamond in the rough (though it all looked suspiciously pre-rendered).  On top of this, with Microsoft's announcement of Smartglass and Sony's continued investment in merging Vita and PS3, Nintendo's crazy innovation isn't looking all that innovative.  I suppose I could just go to Nintendo's E3 website to read up more on it and get the giant amounts of information that they just couldn't squeeze in, but frankly, from what they showed me, I couldn't care less.

So with a last pitiful breath, the E3 conferences are at an end.  Microsoft locked themselves in as a giant media hub, Sony paid tribute to its fans with some exclusive titles, and Nintendo underwhelmed with its awkward presentation and lack of details on both its console and the games they said they were going to spend all their time on.  With that, we'll see you next year E3.

Wednesday, June 6, 2012

E3 2012: Sony

Now, I'm an admitted Sony fanboy as the PS3 is the first console I've ever owned and I love it.  Sure they've had some missteps in the past, like pissing off hackers and getting one month of PSN outage for it, and they may not be the best selling console or have the most innovative motion control system, but I don't care.  The consistently deliver prime exclusives and great innovative titles, so I'm behind them.

Example number one of why is their first exclusive, Beyond: Two Souls from the makers of Heavy Rain.  Heavy Rain was an amazing, intense, though occasionally faulty game due mostly to the fact that they abandoned some concepts halfway through development and yet still kept traces of them in there (I'm looking at you Ethan's blackouts).  Nonetheless, to hear of another title from Quantic Dream in the works is a happy thing.  So before anything they announce that the story will follow Jodie Holmes, a woman who has some kind of presence/spirit around her, and we will shape her life over 15 years.  And the woman playing Jodie?  None other than Ellen Page.  Rock on.  Then, the demo starts...and my jaw firmly hits the floor and stays there.  I joked in the Microsoft conference that for the Halo 4 demo it was initially hard to tell that the actors were actually live actors.  Here, it was nearly impossible to tell that the actors weren't real.  The graphics here are unprecedented.  And while little to nothing was shown of gameplay besides the cinematic quality of it, I CANNOT WAIT.  Seriously just go look it up and be blown away.

Next up is Super Playstation Bros, also known as Playstation All Stars Battle Royale, which will pit all your favorite Playstation characters against each other in a Smash Bros clone.  Does that mean it will be bad?  Hard to say.  The real problem it faces is that it all looks so much like Smash Bros.  There's also apparently no way to tell how well you're doing during the match.  You just built up energy to unleash special moves which can essentially one-hit-kill any enemy they hit.  At the end of the match you find out how well you did based on apparently how many you killed versus how many times you died.  They show off a 4 player match with Sly Cooper, Fat Princess, Kratos, and Sweet Tooth, though others have been revealed.  Two new characters are also revealed in the form of Nathan Drake and a Big Daddy.  They also mention that some of the stages are from Ratchet and Clank so you best bet they'll be in there.

The Vita and PS3 will be more integrated as the months go on, with connected versions of Battle Royale as well as Little Big Planet, which will allow you to use the Vita as a kind of remote while designing levels on the PS3.  Pretty cool.

A ton of really cool indie titles I know nothing about are coming to PSN.  With as much enjoyment as I got out of Journey, this can only be a good thing.

Tons of games and discounts are coming to Plus, and everyone in the auditorium gets a free year-long pass.  Damn them.

More games are coming to Vita, including PS1 classics like Tomb Raider and Final Fantasy.  More video is also coming in the form of Hulu Plus, youtube, and Crackle.  But what they're really banking on is Call of Duty: Black Ops Declassified, coming this holiday season, to bring a big FPS to the Vita.  Resistance: Burning Skies was supposed to be that, but apparently was really bad.  So they're looking to Black Ops for the big bucks.

Oh but wait...there's another big title coming.  Assassin's Creed 3: Liberation, which looks amazing for many reasons, not the least of which is that the protagonist will be the first female assassin in the series.  From the brief clip they showed the graphics are at least on the level of AC2 if not better, and even the tree traversing will be in the game.  And there'll be a Vita bundle with a 4gb memory card along with the game.  No price point, but if it's for the normal $249, man would that be a good reason to get on board.

Then AC3 comes out again, of course, but this isn't just what Ubisoft showed off in their conference.  Oh no.  This one...brought out sea battles.  With dynamic storms and water, and the ability to control both your ship's movement and the cannons, your Master and Commander fantasies can finally come true.  While it wasn't as frenetically paced or mind-blowing as what they showed earlier, it still looked pretty fun.

Next up, Farcry 3 will boast not only their robust single player campaign, but an entire 4 player co-op campaign.  While it didn't really look too innovative to me besides the lush environments, I'm not much of one for co-op anyways, and it still looked damn impressive.  Then after the action-packed sequence they reveal the handy detail that there will be a map editor so you can "build your own Facry".  Very cool.

Move hasn't been doing very well, with a lot of games that are either on the very casual side and don't get great reviews or blockbuster games that incorporate Move but not to very great effect.  So they say they're bringing something new to Move...storybooks.  Essentially they're augmented reality books that you open up to see a story that you can interact with using the Move.  I immediately smell the incoming disaster that faced other peripherals like the udraw tablet, until they reveal what their first book will be.  The Book of Spells...from J. K. Rowling.  That's right, it's a book teaching you the spells from Harry Potter.  Using the Move.  From the rather extended demo they showed off, it's obviously geared towards kids, but I can see a ton of older kids running out to grab this and learn Wingardium Leviosa as well.  It's also got the history of each spell, as well as some kind of side adventure based on a student who "didn't live up to his potential".  Let's face it, if you're going to sell a new storybook peripheral in combination with another peripheral that's mostly been targeted towards the casual/kid crowd so far, then making it about Harry Potter is the way to do it.

Playstation Suite, Sony's push to open up Playstation to phones and other mobile devices, is now appropriately renamed Playstation Mobile and is in beta development with a ton of companies.

God of War: Ascension revealed pre-E3 that it's going to be the first God of War with a multiplayer system, which for the most part actually looks pretty interesting.  However, for E3 they finally brought out Kratos himself for the single-player.  Now, I've loved each God of War title, even the remastered PSP games, so I have no doubt I'll be picking this one up.  However, I can't help but notice that it looks kind of like the same old story.  Sure Kratos picks up some new weapons, has some new moves, and uses some new abilities like time manipulation, but boy did it play out almost exactly like the beginning of the first God of War.  I suppose that's somewhat appropriate since it's a prequel,  but still, it gives me pause.  Not enough to stop me from grabbing it, just enough to think it won't be a true successor to 3, which was by far my favorite.

Last but certainly not least we finally get an extended gameplay demo of The Last of Us, Naughty Dog's (makers of Uncharted) new IP.  Set in an apocalyptic future where a fungus turn people into semi-zombies, surprisingly most of the gameplay centered around other humans being the enemy.  Just as I Am Alive looked to focus on bullet scarcity and being smart about how you tackle an encounter, Last of Us pulls the same kind of punches, though you also have your helpful kid sidekick to catch enemies unawares and get you out of tight situations.  This ain't no traditional escort mission, this one fights.  Overall the whole scene was intense, cinematic, and looks to be a must-have title.

Overall a very strong showing for Sony, despite the fact that they really only showed 3 standout games.  I'm sure it hurt them not being able to show off Bioshock Infinite with Move support.  Still, got some great games to look forward to in the coming year.

And with that, we're on to the final conference...Nintendo.

E3 2012: Ubisoft

I love Ubisoft, and always look forward to their E3 conference.  Not really because of their game lineup or anything like that, but because you can always look to Ubisoft to deliver 2 things: snark, and weirdness.  Two years ago they had the king of all snark, Joel McHale, under rehearsed and mobbed by laser tag.  Last year, they had the king of all douchebaggery, Mr. Caffeine, alongside awkward French Shakespeare and stomping on Rabbids.  So this time they brought in Aisha Tyler for the snark and Tobuscus backstage for the weird.  Count me in.

First up, not to be outdone by Microsoft and their impromptu Usher performance for Dance Central 3, Ubisoft trots out three pairs of dancers showing off 3 sets of some less impressive dance moves from Just Dance 4 (like the "Wild Wild West"...*shudder*) in really unflattering clothes (I seriously cannot understand high-waisted shorts) until they all join together and Flo Rida takes the stage and puts Usher to shame.  It was short, sweet, and packed a way bigger punch.  So this is where we get to meet Aisha Tyler, who has been around the TV hosting biz for a while and who proceeds to molest and hit on Flo Rida, make a joke about how all women are a little bit gay and she and the dancers are going to "hug it out backstage", chide Tobuscus for stumbling over his lines, and introduce Farcry 3.  God I love Ubisoft.

Anyways, FarGODDAMNWTF?Cry 3.  Last year they showed off a wholly impressive trailer with lush visuals and the introduction of the lead villain, who looked amazingly insane.  Well, guess what.  YOU ARE HIM.  AND HE IS YOU.  WHAAAAAAAT?  This demo not only brought back the delicious graphics, but introduced the fact that you are insane, and though it isn't explicitly stated, it appears to be pretty clear that the lead villain is a split personality.  Which is AWESOME.  Having never played Farcry 1 and hearing a pretty universal "meh" about 2, I wasn't too invested in 3, but after that trailer...holy crap do I want to know more.  As one last "you're damn right this is going to be amazing", Tobuscus butts in with a question from a fan, asking how much there will be to explore.  And while the dev didn't let any numbers fly, he did say there will be an entire archipelago of islands to explore, along with some hallucinatory levels.  Rock on.

Next is the official trailer for Splinter Cell: Blacklist, along with the revelation that (surprise surprise) co-op will be back.

Brief trailer for Marvel Avengers: Battle for Earth, which only had WiiU and Kinect logos on it.  Since they released literally no details about it beyond that, who knows exactly what this game is going to be besides the fact that it will draw on all Marvel entities including X-Men and Spider Man.

Ubisoft is also apparently excited for the WiiU since they're all about being different, and to lead off their development slate for it they brought out Rayman: Legends.  Boasting the ability for 5 player co-op, which sounds insane, the person using the WiiU controller had a little zippy fairy-like character that could cut ropes and things and was also in charge of an almost rhythm-game-like section.  Nothing sold me on it, but if you're going to get a WiiU Rayman: Legends does look to make good use of the tech.  After the demo they also showed off their WiiU lineup, including an M-rated FPS zombie game called ZombiU, a Rabbids game because they have to, Just Dance 4 and Your Shape: Fitness Evolved which will involve the controller...somehow, but most importantly of all...Assassin's Creed 3.

And oooooh man AC3.  Finally, FINALLY, we get to see some gameplay, and just what it's like to traverse trees, dual wield, and experience Connor's more fluid/on-the-move style of assassination.  Admittedly even I, who have loved the series from the start, was a little skeptical after the rehashed and quite average Revelations.  But they full on proved that this game has been in development ever since AC2 and has been separate from Brotherhood and Revelations.  It looks unique, creative, and an astounding amount of fun to play.  No just adding new gimmicks to a stale game here, they went back to the drawing board for a completely new experience.  Couldn't be more impressed or hyped about this game.

With the repeated unable-to-tell-if-its-scripted-or-not butting in of Tobuscus and Aisha getting pissed about it, it only made sense to have a battle for hosting rights via Shootmania, the next iteration of their free-to-play and create service.  Each had a team of 3 top-tier competitive gamers representing them in a game where it was 3 on 1, but the 1 had a railgun with instant kill while the other team had to land 2 hits on them to kill them.  It had a very Unreal Tournament vibe in a very very early stage of development.  And then, despite Toby's team winning he still gets sent backstage again.  Ah well.  After that they release a bunch of praise they've received for their other free to play franchises like Ghost Recon Online and The Settlers Online.

Then, to me, the greatest surprise of the show so far: Watch Dogs.  It starts with a rather disheartening "Big Brother Is Watching" kind of set-up talking about how all data is connected and there are now these giant computer systems that track that data and use it to know anything and everything there is to know about you so that big corporations can use that information as power essentially.  It was frankly all a little too real-sounding to get me excited for what they were about to show, but then they came out and basically said, "Okay, based on that, what if you could hack it all?  What would you do with that power?"  And then they started the demo and holycrapballs it looked amazing.  We first take control of this unassuming looking man walking down the street, with a minimap on the side that screams "open-world game".  As he walks by people little icons float above their heads, showing you the option to hack cellphones and listen in on conversations among other things.  When you reach your destination, some sort of club with a big line outside, you pull out this device and send out a jamming signal, which causes the bouncer to wander around looking for a signal, opening up the opportunity to slip inside.  As you walk around you start to hear comments that let you know you are known to these people, and not very welcome.  You talk to a "friend" of yours who gives you a gun once he hears that you're after the guy running this little venue, and you reveal to him you want to be seen, to lure him here.  Next you're tasked with finding an associate of the baddie to make sure he's coming.  Pulling up another option, you scroll around the room, seeing the names and relevant data for basically everyone there.  You finally find his accomplice, hack the phone call, and hear that he's on his way, and that security is on your tail.  A man starts approaching and you see a red bar next to him that indicates "chance of aggression", so you run the other way only to run into another thug, who you proceed to beat the crap out of with a baton.  Exiting out the door you come upon the nearest intersection, hack the traffic lights, and turn them all green as the baddie approaches in his car.  One giant crash later, goons are suddenly shooting at you and you make your way around the accident, taking them out and inching closer to the baddie's crashed car.  Smashing the window and pulling him out, you tell him you need him to send a message...before shooting him.  Suddenly it pulls back to reveal that helicopters and all sorts of trouble are heading your way...though it's from the perspective of this mysterious figure on a roof...who you then take control of, and are tasked with protecting the former main character along with several other operatives.  End of demo.  I was BLOWN AWAY.  In just a few minutes they showed off some amazing potential for missions, abilities, plot, and repeated playthroughs.  Keep your eyes out for this one ladies and gents, my guess is you're looking at the next big IP.

And with that Ubisoft is done.  Not as much weirdness this time around, but I can't complain what with all the amazing stuff they showed off.  Now on to the final two conferences from the big contenders...

Tuesday, June 5, 2012

E3 2012: EA

God damn it EA.  I want to hate you for so many things, ruining Bioware, Origin, and all the rest, but how can I hate you when the first thing you do is show an action-packed trailer for Dead Space 3 and tell me it now has drop-in/drop-out co-op along with enemies that fire guns?  That's just not fair.  I can only salivate and wait until February 2013.  Blast it.

Madden 13 is going to have a new engine that factors in things like player weight and athleticism into every single collision, and allows for the possibility to escape tackles.  On top of that, with their new career mode, Madden is turning into an RPG.  No, I'm not kidding.  You have certain goals throughout the season, and if you complete them, you gain XP, which you can then spend on upgrading your abilities on the field.  Not sure how well that's going to gel, but with the RPGification going on with so many other games I can't say I'm surprised it's there.

For some reason everyone is excited for the next SimCity, as well as SimCity Social for facebook.  Like, really excited.  You would've thought from the audience reactions they were showing off Mass Effect 4.  It's got a new engine, multiplayer, and...well that seemed about it really.  It's been 5 years since the last title, which could explain the hype, but not being a fan myself I guess I just don't get the buzz.  Look for this one next February.

When Modern Warfare 3 announced their elite service, wherein you pay extra money for access to all expansion packs plus stats and other features, I think people were a bit wary of how it might fare.  However, it has been a highly successful service.  As such, it was kind of surprising that Battlefield 3, having thrown the gauntlet at MW3, didn't have a similar service.  Well that all changes with Premium, which costs $50 and grabs you 5 map packs along with tons of weapons, vehicles, skins, etc.  Considering the amount of content you get, plus 2 week early access to the packs, plus the success of elite, I wouldn't be surprised if we see a pretty big uptick in revenue for these guys.

Next up is a showcase of all the new content being added to Star Wars: The Old Republic, including a new race, a new planet with a new storyline, new abilities, new companions, and much more.  Also included, the ability to play for free up to level 15 coming in July.  Sweet.

The Medal of Honor reboot came out last year and was met with a nearly universal "meh".  Basically despite some solid multiplayer, it resembled Battlefield: Bad Company 2 far too much and had nothing to distinguish itself.  So now the sequel, Warfighter...looks exactly the same as Battlefield 3.  Except you get to maneuver a little tank robot.  There were also no mentions of them trying to distinguish themselves by "realism" this time, I'm assuming because of the backlash they received for having the opportunity to play the Taliban in multiplayer, but I also like to think it's because THERE IS STILL NOTHING REAL ABOUT IT.  In the opening moments you get hit by a sniper.  Dead?  Nope, get right back up like you didn't feel a thing and keep going about your business.  *sigh*

Basically every EA Sport is getting more social with facebook apps, as well as simply increased connectivity.  Most are also getting a facelift with a new engine.  The big surprise, however, is that there's another sport joining the mix: UFC.  It was especially surprising for me because I thought UFC already had games, but to everyone there this was a big freakin deal.  Perhaps it's just because they'll have a giant budget behind them now.

Following their success with Need for Speed: Hot Pursiut, Criterion is back at it again with Most Wanted.  Now Zach, you may say, wasn't there already a Hot Pursuit and Most Wanted several years ago?  Yes, yes there were anonymous person, it simply appears it's too hard to come up with new names and those ones were at least 7 years ago so what the hell just steal the name and call it a "reboot".  2 years ago Hot Pursuit made a splash with its new innovative features.  Now, Most Wanted looks to...add nothing to that.  Except trying to become "Most Wanted" among your friends.  But can you really blame them for sticking to something that worked so well?

Crysis 3 is too god damn pretty.  They briefly showed off the new crossbow weapon, but otherwise it all looks like the same old Crysis, though the same old Crysis still looks like a ton of fun.  And with such amazing graphics, it's hard to complain about lack of innovation.  Along with apparently every other game in development, Crysis 3 will be out February of next year.

With that, EA's conference is at an end.  The trudge continues!

E3 2012: Microsoft (and brief Konami)

WOOOOOO it's time once again for the E3 rundown.  Technically Konami was up first, with a brief 30 minute pre-E3 video, but frankly none of it was worth caring about.  To briefly sum it up: they're putting Frogger on facebook, their soccer franchise is (surprise surprise) better this year, the Zone of the Enders HD collection will have better graphics and a new intro cutscene, and Metal Gear is celebrating it's 25th year by re-releasing its games and simultaneously crapping all over itself with MGS: Rising/Revengeance.  It was seriously laughable to hear Kojima talk about how he initially came up with MGS in opposition to the action/shooting games out there and then have it emphasized by everyone else that MGSRR is an action game.  As a final surprise they booted out a trailer for Castlevania: Lords of Shadow 2.  Unfortunately, as the first Lords of Shadow wasn't up my alley, I wasn't particularly enthused, but it sounds like many others are.  So there you go.

So with that, we move on to the first of the big 3, Microsoft.  Once again, right off the bat they hit with a gameplay demo of likely their most anticipated title: Halo 4.  First I just have to say, as a testament to video game graphics these days, at first I couldn't tell if I was watching live actors or CGI.  They are, I'm 99% sure, real, but it still kind of weirded me out that it actually took me a couple seconds to realize.  Anyways, the demo showed off some rather impressive graphics, some new enemies and weapons, and a brief look at the story.  To me, every new Halo game just looks the exact same, but I don't really count that against it.  Especially since this is no longer the original company, Bungie, making it.  They've managed to stay true to the style and feel of all the others, and I have no doubt Halo fanboys will be appeased.

Next up, another demo, this time for Splinter Creed.  I mean, Assassin's Cell.  I mean, Splinter Cell: Blacklist.  That's the one.  Honestly, I can't really blame Ubisoft for merging the two together.  Both are their properties anyways, why not add some athleticism/building climbing to Splinter Cell?  The whole "stealth" mechanic also seems somewhat done away with unless you count hiding behind a short wall for 5 seconds before blasting everybody to smithereens "stealth", but still, I can't really blame them for going in a more actioney/Hollywood direction as it frankly looks way more fun.  They've also added some basic Kinect voice commands, since every big game from Microsoft is basically being forced to, but as with every other game while the features may not be essential or add anything to the gameplay, they won't detract either.

Speaking of, Madden and Fifa are getting Kinect support.  Fifa will let you make substitutions and formation changes on the fly, as well as humorously capturing your reactions to referee calls.  In Madden, for once it actually appears that Kinect integration is a time-saver.  You can call out plays, receivers, and essentially be a quarterback, as they get Joe Montana to demonstrate.  I'm not one for sports games, but even I can appreciate how that's pretty darn cool.

Fable: The Journey makes a brief return in the form of a trailer detailing that you use your hands to fling spells.  It also did nothing to dispel their mistake last E3 of making people think it was on rails.  They of course came out afterwords trying to dispel that, but while you may not be tied to a rail, from the environments they showed it sure looked like a lot of straight lines.  It also honestly looked wholly unimpressive.

So to wash that taste out of our mouths they showed off a trailer for the new Gears of War: Judgment, which as you might expect was full of guns, monsters, and burly men and light on everything else.  Then they quickly followed it up with the latest Forza racing game, which from what the guy was saying might be heading in a more Burnout: Paradise (i.e. openish world) direction.  And one thing I will say for Forza, and racing games in general...they know how to make those games look stunningly gorgeous.

Back on the Kinect train we go with improvements to Bing voice commands, like being able to sort movies by genre as well as support for 12 languages.  They've also taken another chunk of the movie space by partnering with Nickelodeon and Paramount, and of the TV space with full 24 hour broadcasting of all 4 ESPN channels as well as new partnerships with the NBA, NHL, and MLB.  The NFL is still conspicuously absent, though in the ad they showed off the dude said "Xbox, Monday Night Football" and it played so I guess it just means you can still watch NFL content, there's just no special social/media features like they've added to UFC.

In the sports vein, Nike+ is also coming to Kinect with its own workout game.  What makes it any different than all the other Kinect fitness games out there?  Apparently not much in the technical side of things.  You're still doing all the same workouts and such.  However, they are sticking the Nike+ system on top of it, and adding social integration so you can find workout partners.  So if you've been using Nike+ for other things and own a Kinect, this will likely be a boon to you.

Then the head of Xbox Live comes out and announces Microsoft is taking over the world.  Essentially.  With a new system called Xbox Smartglass, every one of your devices, be it smartphone, tablet or computer/laptop (and yes, even iphones) can be integrated with Xbox for additional content.  Watching Game of Thrones?  Your tablet pops up with a map of Westeros telling you where the scene you're watching takes place in the world, or information about the cast and crew.  Playing Madden and want to play it like it was on a WiiU?  Congratulations, your tablet is now a controller.  Sorry, Nintendo, for once you're not so far ahead of the curve.  Lost the remote?  Your smartphone can now act as one.  Along with this tech they're bringing Internet Explorer along, and for I'm pretty sure the first time IE is going to be the best browser out there (for consoles at least).  Not only can you use a controller or smartphone to browse the web in a standard way, but you can also just use your voice through Kinect.  In every way Microsoft is capitalizing on making the Xbox your central media hub, especially now that all your other devices can by synced to it.  And frankly, I think that's pretty damn cool.

Last year's look at a new, more mature/gritty Tomb Raider was surprisingly awesome, and this new demo from further on in the game did not disappoint.  It can't be denied how much like Uncharted it looks and feels, but let's be fair, Lara Croft was adventure platforming long before Nathan Drake was born.  Uncharted just added the cinematic spectacle, which Tomb Raider has rightfully incorporated.  This new Lara screams in terror more than any human could without losing their voice, but otherwise this new take on the long-running franchise looks to be the best yet.

Three quick trailers for exclusives dot the screen next.  First, from the makers of Toy Soldiers comes Ascend: New Gods, which looks to be a hack and slasher in the vein of God of War.  Then, Lococycle, which has something to do with a Tron-like motorcycle.  And finally, from Gore Verbinski (director of Pirates of the Caribbean) comes Matter, which looks to put you in the figurative shoes of a Portal core taking on the viruses from Tron.  I swear.  Watch the trailer, that is literally what it shows.  Of course, the sphere is not directly like the Portal cores, and the bits of data are not directly from Tron, but come on.

Next, out came Capcom to show off Resident Evil: The Quick-Time Event (aka Resident Evil 6).  Seriously the most frightening part of that demo were how many QTEs there were.  RE6 looks to, as it seems with many of the other sequels shown off, dial up the action at the expense of what it's known for (horror, in this case).  The zombies showed almost no reaction to Leon's presence, letting him get right up close before even turning in his direction to try and bite him.  And even then with the new mobility enhancements you can finally move and shoot at the same time, and do a ridiculous looking roll, which also took some of the scare out of it.  It is, however, very possible that they just wanted to show off an action packed segment for E3.  I'm going to give the benefit of the doubt and say that if you enjoyed 4 and 5, 6 will likely be right up your alley.

Kinect shovelware is for some reason trotted out as a game to be on the lookout for in the form of Wreckateer, an Angry Birds spinoff where instead of birds you have different types of catapult ammunition that you can direct by waving your hands around, and instead of pigs in structures you have goblins in castles.  So if you ever thought "I wish I could play Angry Birds by flailing my arms instead of flicking my fingers!" then congratulations, Xbox has you covered.

Or maybe they just needed something crappy to make South Park: The Stick of Truth look all the more awesome.  There wasn't much gameplay shown off, but everything looks and feels just like it does in the cartoon, and many of your favorite characters will be making an appearance.  I'm not even much of a fan of South Park and I thought it looked awesome.  Trey Stone and Matt Parker even made a brief appearance to throw down a great joke about Smartglass and talk about their involvement in the game.  Can't deny, this one looks like a ton of fun.

Dance Central 3 will include old school moves, like from the disco era, as well as new.  To demonstrate, Usher comes out and throws a surprise performance, showcasing the moves that will be featured in the new game and trying to get a crowd of gamers hyped about dancing.  I myself am not a fan, but if you are then be happy because both the song he performed ("Scream") and one more that he worked with the dev team on will be in the game.

And of course, it isn't a Microsoft E3 without some Call of Duty.  They showed off a demo for Black Ops 2, which looks to put a slightly futuristic spin on Call of Duty and...succeeds?  They showed off a sniper rifle than can see through walls and the ability to tell some flying turrets where to shoot.  Frankly it just looked like more Call of Duty.  Even when a building collapsed in the background it was just kind of like "Well, seen that before."  No doubt it will still become the number one selling game of all time, though.  Why?  I couldn't tell you.

And that's Microsoft!  On to EA...

Thursday, May 24, 2012

Journey

I'm going to keep this review fairly short, because frankly words simply cannot express my experience with Journey, nor the game itself.  However, I shall try to manage something.

Journey's story is simple, yet carries an enormous amount of depth.  You start with your little cloaked figure knowing nothing except that there's a bright shining mountain in the distance, and maybe you should go that way.  There are various ruins along the way, as well as strange stones that give the distinct impression of grave markers.  You quickly discover a shining emblem that adds a length of scarf to your attire, which allows you to jump.  There's a trick however.  Once you jump, your scarf loses its pattern, and doesn't regain it until you find more fabric strewn about the wastes or you gain more length to your scarf, which allows you to jump longer.  Your only other interaction with the world is a "chirp" button that sends out a sound pulse that serves to activate markers, gather fabric to you, or communicate with anyone you happen to meet.

That is one of the beauties of Journey: wordless co-op.  As you wander among the ruins, you may see another like you who can join you, but the only way you can communicate is via varying chirp lengths.  See something interesting?  Send out a ton of small chirps as you make your way over.  Found the next way to go?  Send out a big chirp so it's easier to find each other.  On top of that, you're encouraged to stay with each other by the fact that when standing next to each other your scarves regenerate, meaning you don't have to wait to find fabric for you to keep jumping.  It's a fascinating system that makes you form this inherent connection with a random stranger.  It nearly broke my heart when about halfway through the person I had been journeying with and I got separated.  I was chirping for him, thinking he was right behind me, but when I looked back both he and the white coloration on the screen that tells you where your partner is were gone.  Soon enough another took his place, and we finished the journey together in a way that will stick with me for a long time, but I was left wondering what had happened to my starting companion, wishing they were the one beside me.

Journey is a game that will definitely be tugging on your heartstrings, despite the fact that it's only 2 hours long and uses no words.  Really the only bad point I have against Journey is its length, because I wanted to keep exploring more of this world, encountering new puzzles and new challenges.  I wouldn't want much more, I'm not even talking like a normal 10 hour game.  Just another hour or two to fully realize the puzzle mechanic and deal with other environments.  Still, I can't really complain about what they did present.  Each location is a surprising variation on a theme, using very simple changes in color or fabric placement to make desert, "underwater" and snow sections.  The amount of depth they got from this amount of simplicity is frankly staggering.  At one point it seriously feels like you're surfing on gold it looks so rich.

I really cannot express how much I enjoyed this game.  It truly is an experience like none I have gone through before in gaming.  Journey stands as a testament to the fact that games can be art.  While the art itself is gorgeous, it's the experience of the thing that is the true work of art.  When the credits rolled and the trophies popped up I kind of had to shake myself and be like "Oh right, trophies.  Cause this is a game."  I cannot recommend it highly enough, and suggest you go out and buy it right now.  If you don't have a PS3, get one, then buy Journey.  Yes, it is worth it.

Journey gets a 10/10 and beyond.

Sunday, May 20, 2012

This Wide Night

This Wide Night is the reason I love theater.  Well, not the play specifically but what it represents.  Every so often a show will come along where everything works in perfect harmony: sound, lights, set, script, direction, acting, everything.  This Wide Night is one of those shows, and it was a hell of a way to end Seattle Public Theater's season.

The story takes place in the humble and poorly kept apartment of Marie (Emily Chisholm), who we come to learn is living on her own after spending time in prison.  When the lights come up we see her lounging in a sack chair, staring blankly at a TV, until a sudden knocking sends her into a panic.  However, the caller at her door turns out to be her harmless old cellmate, Lorraine (Christina Mastin).  At first she appears just to be checking in on Marie since she hadn't heard from her, but it quickly becomes apparent through some masterful use of subtlety that Lorraine is looking for a place to stay.  From there on, it's a convoluted mess in the best possible way.  Each has a lot of crap going on, and each are reaching out in their own way for help to deal with it.

There is a fascinating mother/daughter dynamic throughout the entire piece, and it's far from simple.  While the younger Marie can often slip into childishness, she often becomes the caretaker herself.  On the other hand Lorraine is an actual mother whose son was taken from her when she went to prison.  So while she can slip on the mom hat when Marie needs it, she has just as many problems and needs almost as much mothering.  These are two women struggling to grasp at a sense of family that left them behind, yet keep missing that their new family is right in front of them.  It's beautiful, and hauntingly poignant.

I do have to give a shout out to Kyna Shilling and the entire design/tech team, who put together a fantastic set, including an incredibly elaborate curtain made of hundreds of plastic water bottles.  Bravo, it looked pretty incredible.

As for the actresses themselves, a big bravo to them as well.  As the play is set in England there were some accent issues as there almost always will be, but for the work those two put into their characters, I really couldn't care less.  Emily Chisholm as Marie took us all the way from giddy joy to the edge of madness, while Christina Mastin as Lorraine was so masterful in her use of subtlety that I felt like the subtext was being spoken aloud.  Both presented to us a side of humanity we (hopefully) rarely see, and pulled no punches about it.

Overall, This Wide Night is a fantastic and deeply moving play that deserves to be seen, so go grab your ticket now.  Fair warning, you might also want to grab some tissues on the way too.

This Wide Night gets a 10/10.

The Descendants

Something bugged me about The Descendants.  All throughout the movie I kept feeling like there was just something a little off about what I was watching.  And then it hit me.  George Clooney should not have been in this movie.  It seemed to me like The Descendants was written to be a slightly quirky but emotional and endearing indie movie, and Clooney to me simply carried too much gravitas/seriousness for it.  It made the more dramatic moments all the more compelling, cause those are Clooney's bread and butter, but the lighter elements that it was trying to convey simply weren't there.

Let me backtrack.  The Descendants is about Matt King (Clooney), a man who is soon to face a decision about what to do with a giant plot of untouched land in Hawaii that he and his family own through a trust.  As the trust is set to expire in 7 years, all the cousins and uncles decide to get together and sell it.  However, different factions have arisen as to who to sell it to, or whether it should be sold at all.  Matt is the sole trustee, and as such has the final say, but promises to uphold whatever the family votes on in a couple days.  Meanwhile, Matt's wife has gotten into a boating accident and has lapsed into a coma, leaving him to do the parenting for his younger daughter Scottie, which he obviously hasn't done much of.  Soon enough it becomes clear that his wife isn't going to make it, which leads him to retrieve his troubled teenage daughter Alex from a private school.  And so it goes that Matt ends up on a quest with his two daughters (and Alex's airhead boyfriend) to unite friends and family, sort out a troublesome realization about his wife, say goodbye, and become a better father along the way.

When this movie hits its slower, dramatic, quiet moments, it shines.  Clooney's grace and experience shine through and really show off an ordinary man beset by troubling situations.  It's in all the other moments that it seems to fall a little flat.  There are plenty of amusing situations, but with Clooney's presence they're all treated with an edge of drama that dampened them.  The only truly funny bit that stood out to me was Robert Forster as Clooney's father-in-law telling the airhead boyfriend "I'm going to hit you," and then smacking him right in the nose.  Which also brings me to the airhead boyfriend, who in a typical indie movie would be providing quirky one-liners and comic relief, but was frankly written and acted poorly to the point where when he was gone in the last couple scenes I breathed a sigh of relief.  The same went for the barely developed younger daughter Scottie, who practically disappears into the background once Alex shows up.  Then there's the medley of cousins and relatives involved in the land sale who again could've added some much needed spirit but instead pretty much only show up to remind us about the sale and then disappear.

As much criticism as I have for this movie, I did enjoy it.  It just felt like it was out of its element.  It was trying too hard to be a serious drama in place of the quirky indie movie it should've been.  Admittedly going that route is probably what earned it the Best Picture nod, but I just can't help but feel that with a lesser known lead and more emphasis on the quirky bits, this really could've been something special.  Instead, it's just kind of average.

The Descendants gets an 8/10.